using ET.EventType; using ET; using System; using System.Collections.Generic; namespace ET { public class OpenStrengthEquipUIEvent : AEvent { public override async ETTask Run(OpenStrengthEquipUI args) { PosHelper.CheckSceneError(args.zoneScene,Cal.DataTable.Sys_SceneId.Scene_MainCity, "强化"); await FUIHelper.Open(args.zoneScene, FUIPackage.Strength_StrengthEquipUI, WindowPos.Center, (_ui)=> { //_ui.m_Effect.Play(); }); await ETTask.CompletedTask; } } }