using ET.EventType; using ET; using System; using System.Collections.Generic; namespace ET { public class OpenSkillUIEvent : AEvent { public override async ETTask Run(OpenSkillUI args) { SkillUI ui =await FUIHelper.Open(args.zoneScene, FUIPackage.Skill_SkillUI, WindowPos.Center, (_ui)=> { //ui.m_Effect.Play(); }); await ETTask.CompletedTask; } } }