using ET; using System; using System.Collections.Generic; namespace ET { [UIEvent(FUIPackage.Common_StateBuffUI)] public class StateBuffUIEvent : AUIEvent { public override async ETTask OnCreate(FUIComponent fuiComponent) { if (!(FUIComponent.Instance.Get(FUIPackage.Common_StateBuffUI) is FUI_StateBuffUI ui)) { ui =await FUI_StateBuffUI.CreateInstanceAsync(fuiComponent); ui.Name = FUIPackage.Common_StateBuffUI; } return ui; } public override void OnRemove(FUIComponent fuiComponent) { } } }