using ET; using System; using System.Collections.Generic; namespace ET { [UIEvent(FUIPackage.Other_MainStoryAIUI)] public class MainStoryAIUIEvent : AUIEvent { public override async ETTask OnCreate(FUIComponent fuiComponent) { if (!(FUIComponent.Instance.Get(FUIPackage.Other_MainStoryAIUI) is FUI_MainStoryAIUI ui)) { ui =await FUI_MainStoryAIUI.CreateInstanceAsync(fuiComponent); ui.Name = FUIPackage.Other_MainStoryAIUI; } return ui; } public override void OnRemove(FUIComponent fuiComponent) { } } }