using System; using System.Net; using System.Threading.Tasks; namespace ET { public class BenchmarkComponentSystem : AwakeSystem { public override void Awake(BenchmarkComponent self, string a) { self.Awake(a); } } public static class BenchmarkComponentHelper { public static void Awake(this BenchmarkComponent self, string address) { try { IPEndPoint ipEndPoint = NetworkHelper.ToIPEndPoint(address); NetKcpComponent networkComponent = Game.Scene.GetComponent(); for (int i = 0; i < 2000; i++) { self.TestAsync(networkComponent, ipEndPoint, i); } } catch (Exception e) { Log.Error(e); } } public static async void TestAsync(this BenchmarkComponent self, NetKcpComponent networkComponent, IPEndPoint ipEndPoint, int j) { try { using (Session session = networkComponent.Create(ipEndPoint)) { int i = 0; while (i < 100000000) { ++i; await self.Send(session, j); } } } catch (Exception e) { Log.Error(e); } } public static async ETTask Send(this BenchmarkComponent self, Session session, int j) { try { await session.Call(new C2G_Ping()); ++self.k; if (self.k % 100000 != 0) { return; } long time2 = TimeHelper.ClientNow(); long time = time2 - self.time1; self.time1 = time2; Log.Info($"Benchmark k: {self.k} 每10W次耗时: {time} ms"); } catch (Exception e) { Log.Error(e); } } } }