using ET.EventType; using ET; using System; using System.Collections.Generic; namespace ET { public class OpenUpgradeUIEvent : AEvent { public override async ETTask Run(OpenUpgradeUI args) { var ui = await FUIHelper.Open(args.zoneScene, FUIPackage.Bag_UpgradeUI, WindowPos.Center, (_ui)=> { //ui.m_Effect.Play(); }); var window = ui.GetComponent(); ui.AddComponent(); window.Window.OnHideEvent += () => { ui.RemoveComponent(); }; await ETTask.CompletedTask; } } }