using ET.EventType; using ET; using System; using System.Collections.Generic; namespace ET { public class OpenManulEquipUIEvent : AEvent { public override async ETTask Run(OpenManulEquipUI args) { PosHelper.CheckSceneError(Cal.DataTable.Sys_SceneId.Scene_MainCity, "手工"); var ui = await FUIHelper.Open(args.zoneScene, FUIPackage.Bag_ManulEquipUI, WindowPos.Center, (_ui) => { //ui.m_Effect.Play(); }); await ETTask.CompletedTask; } } }