using Cal.DataTable; using System; using System.Collections.Generic; namespace ET { public class TrialCopyBattleAwakeSystem : AwakeSystem { public override void Awake(TrialCopyBattle self, Team team) { self.Awake(team); } } public class TrialCopyBattleUpdateSystem : UpdateSystem { public override void Update(TrialCopyBattle self) { self.Update(); } } public class TrialCopyBattleDestroySystem : DestroySystem { public override void Destroy(TrialCopyBattle self) { self.team.ChangeState( TeamState.None); self.team = null; foreach (var item in self.targetTeam.GetUnits()) { item.GetMap().Leave(item); item.Dispose(); } self.targetTeam.Dispose(); self.targetTeam = null; self.trialCopy = null; self.mineKillInfo.Dispose(); self.targetKillInfo.Dispose(); } } public static class TrialCopyBattleSystem { private const int StartTime = 5 * 1000; //0.50f, 0.46f, 0.41f, 0.35f public readonly static float[] HpDifficultyArr = { 0, 0.50f, 0.96f, 1.37f, 1.72f }; // 0.18f, 0.16f, 0.12f, 0.08f public readonly static float[] AtkDefDifficultyArr = { 0, 0.18f, 0.34f, 0.46f, 0.53f }; public static void Awake(this TrialCopyBattle self, Team team) { self.team = team; self.mineKillInfo = new MonsterKillInfo(self, team); self.isRunning = false; self.quitBattleAction = OnQuitBattle; } public static void Init(this TrialCopyBattle self, TrialCopy trialCopy) { self.trialCopy = trialCopy; self.ReadyBeforeBattle(); self.startTime = TimeHelper.ClientNow(); } public static void Update(this TrialCopyBattle self) { if (!self.isRunning) return; var now = TimeHelper.ClientNow(); if (now - self.startTime < StartTime) return; if (now - self.startTime > ConstDefine.TrialCopyBattleTime) { var anotherTeam = self.GetAnotherTeam(self.team); BattleHelper.OnTargetVictory(self, anotherTeam); return; } CheckCanStartSkill(self, now); } private static void CheckCanStartSkill(TrialCopyBattle self, long now) { foreach (var unit in self.team.GetUnits()) { if (!unit.IsAlive) continue; if (unit.GetComponent().CheckCD(now)) { BattleHelper.PlayerSkill(unit, now); } } foreach (var unit in self.targetTeam.GetUnits()) { if (!unit.IsAlive) continue; if (unit.GetComponent().CheckCD(now)) { BattleHelper.MonsterSkill(unit); } } } public static void ReadyBeforeBattle(this TrialCopyBattle self) { try { var team = self.team; TrialCopy trialCopy = self.trialCopy; if (trialCopy == null) { BattleMgrCompnent.Instance.RemoveBattle(self); return; } team.ChangeState(TeamState.Fight); var teamList = team.GetUnits(); var monsterBase = MonsterFactoryHelper.TrialCopyGenerate(self, trialCopy); self.targetKillInfo = new MonsterKillInfo(self, self.targetTeam); //!+设置每个人的状态 foreach (var u in teamList) { u.GetComponent().BattleType = BattleType.TrialCopy; } //!+设置目标/技能信息 var monsterTeamList = self.targetTeam.GetUnits(); Game.EventSystem.Publish(new EventType.BattleStart { teamList = teamList, targetTeamList = monsterTeamList }).Coroutine(); foreach (var item in monsterTeamList) { CharacterHelper.SyncNumeric(item); CharacterHelper.RecoverUnit(item); } BattleHelper.SetTargets(self, teamList, monsterTeamList); //!+保存主怪Id MainStoryMap.Instance.GetBattleInteractiveInfo(team.LeaderId).LeaderMonsterId = trialCopy.MonsterId; //!+创建怪物击破信息 self.mineKillInfo.Init(self.targetTeam.MemberCount, OnVictory); self.targetKillInfo.Init(self.team.MemberCount, BattleHelper.OnTargetVictory); Log.Info($"\n{team.GetMemberName()}开始试炼之地战斗,[{trialCopy.MapId / 100}][{trialCopy.MapId % 100}]*************"); self.SendMonsterInfo(); self.isRunning = true; } catch (Exception e) { BattleMgrCompnent.Instance.RemoveBattle(self); Log.Error(e); } } private static void SendMonsterInfo(this TrialCopyBattle self) { M2C_MainStoryMonsterInfo m2C_MainStoryMonsterInfo = new M2C_MainStoryMonsterInfo(); foreach (var unitMonster in self.targetTeam.GetUnits()) { //!给玩家返回怪物信息 MonsterUnitInfo retUnitInfo = new MonsterUnitInfo() { Id = unitMonster.Id, MonsterId = unitMonster.GetComponent().monsterId }; m2C_MainStoryMonsterInfo.MonsterUnitInfoList.Add(retUnitInfo); } foreach (var u in self.team.GetUnits()) { MessageHelper.SendActor(u, m2C_MainStoryMonsterInfo); } } public static void ReSendMonsterInfo(this TrialCopyBattle self, Unit unit) { M2C_ReMainStoryMonsterInfo m2C_MainStoryMonsterInfo = new M2C_ReMainStoryMonsterInfo(); foreach (var unitMonster in self.targetTeam.GetUnits()) { //!给玩家返回怪物信息 var num = unitMonster.GetComponent(); ReMonsterUnitInfo retUnitInfo = new ReMonsterUnitInfo() { Id = unitMonster.Id, MonsterId = unitMonster.GetComponent().monsterId, Hp = num.GetAsInt(NumericType.Hp), MaxHp = num.GetAsInt(NumericType.MaxHp), }; m2C_MainStoryMonsterInfo.MonsterUnitInfoList.Add(retUnitInfo); } MessageHelper.SendActor(unit, m2C_MainStoryMonsterInfo); } private static void OnVictory(BattleBase self, Team team) { try { if (self == null) { Log.Error("battle == null"); } else if (self.isRunning) { Execute(self.As(), team).Coroutine(); } } catch (Exception e) { Log.Error(e); BattleMgrCompnent.Instance.RemoveBattle(self); } static async ETVoid Execute(TrialCopyBattle self, Team team) { self.isRunning = false; LinkedList teamList = team.GetUnits(); Unit unit = MapUnitComponent.Instance.Get(team.LeaderId); Log.Info(team.GetMemberName() + "试炼之地胜利了!"); UnitScene unitScene = unit.GetComponent(); BattleHelper.UpdateChangeMapTaskStateEvent(unitScene, teamList).Coroutine(); await TimerComponent.Instance.WaitAsync(5000L); MessageHelper.SendActor(unit, new M2C_BattleVictory { BattleType = (int)self.battleType }); await TimerComponent.Instance.WaitAsync(500L); PlayerData data = unit.GetComponent(); await data.UpdateTrialCopy(self.trialCopy.MapId/100); await TimerComponent.Instance.WaitAsync(500L); await BattleHelper.VictoryOption(self, team, 0L); Team anotherTeam = self.GetAnotherTeam(team); BattleHelper.EnermyClearOption(self, anotherTeam); BattleMgrCompnent.Instance.RemoveBattle(self); } } private static void OnQuitBattle(BattleBase self, Team team,long Id) { try { if (team.AddVote(Id)) { var anotherTeam = self.GetAnotherTeam(team); BattleHelper.OnTargetVictory(self, anotherTeam); } } catch (Exception e) { Log.Error(e); BattleMgrCompnent.Instance.RemoveBattle(self); } } } }