using Cal.DataTable; using System; using System.Collections.Generic; namespace ET { public class PKBattleAwakeSystem : AwakeSystem { public override void Awake(PKBattle self, Team team) { self.Awake(team); } } public class PKBattleUpdateSystem : UpdateSystem { public override void Update(PKBattle self) { self.Update(); } } public class PKBattleDestroySystem : DestroySystem { public override void Destroy(PKBattle self) { self.team.ChangeState(TeamState.None); self.targetTeam.ChangeState(TeamState.None); self.team = null; self.targetTeam = null; self.mineKillInfo.Dispose(); self.targetKillInfo.Dispose(); } } public static class PKBattleSystem { private const int StartTime = 5 * 1000; //0.50f, 0.46f, 0.41f, 0.35f public readonly static float[] HpDifficultyArr = { 0, 0.50f, 0.96f, 1.37f, 1.72f }; // 0.18f, 0.16f, 0.12f, 0.08f public readonly static float[] AtkDefDifficultyArr = { 0, 0.18f, 0.34f, 0.46f, 0.53f }; public static void Awake(this PKBattle self, Team team) { self.team = team; self.mineKillInfo = new MonsterKillInfo(self, team); self.isRunning = false; self.quitBattleAction = OnQuitBattle; } public static void Init(this PKBattle self, Team targetTeam) { self.targetTeam = targetTeam; self.ReadyBeforeBattle(); self.startTime = TimeHelper.ClientNow(); } public static void Update(this PKBattle self) { if (!self.isRunning) return; var now = TimeHelper.ClientNow(); if (now - self.startTime < StartTime) return; CheckCanStartSkill(self, now); } private static void CheckCanStartSkill(PKBattle self, long now) { foreach (var unit in self.team.GetUnits()) { if (!unit.IsAlive) continue; if (unit.GetComponent().CheckCD(now)) { BattleHelper.PlayerSkill(unit, now); } } foreach (var unit in self.targetTeam.GetUnits()) { if (!unit.IsAlive) continue; if (unit.GetComponent().CheckCD(now)) { BattleHelper.PlayerSkill(unit, now); } } } public static void ReadyBeforeBattle(this PKBattle self) { try { var team = self.team; team.ChangeState(TeamState.Fight); self.targetTeam.ChangeState(TeamState.Fight); self.targetKillInfo = new MonsterKillInfo(self, self.targetTeam); var teamList = team.GetUnits(); //!+设置每个人的状态 foreach (var u in teamList) { u.GetComponent().BattleType = BattleType.TrialCopy; } //!+设置目标/技能信息 var monsterTeamList = self.targetTeam.GetUnits(); foreach (var u in monsterTeamList) { u.GetComponent().BattleType = BattleType.TrialCopy; } Game.EventSystem.Publish(new EventType.BattleStart { teamList = teamList, targetTeamList = monsterTeamList, isPvp = true }).Coroutine(); BattleHelper.SetTargets(self, teamList, monsterTeamList); //!+保存主怪Id //MainStoryMap.Instance.GetBattleInteractiveInfo(team.LeaderId).LeaderMonsterId = trialCopy.MonsterId; //!+创建击破信息 int totalCount = self.targetTeam.MemberCount; self.mineKillInfo.Init(totalCount, OnVictory); int mineTotalCount = self.team.MemberCount; self.targetKillInfo.Init(mineTotalCount, OnVictory); Log.Info($"\n{team.GetMemberName()}开始PK战斗,对方队伍:\n{self.targetTeam.GetMemberName()}*************"); self.SendMonsterInfo(); self.isRunning = true; } catch (Exception e) { BattleMgrCompnent.Instance.RemoveBattle(self); Log.Error(e); } } private static void SendMonsterInfo(this PKBattle self) { Team team = self.team; Team targetTeam = self.targetTeam; //!同步血量 Game.EventSystem.Publish(new EventType.ChangeAllUnitCharacter { team = team, targetTeam = targetTeam }).Coroutine(); //!给双方通知 var sendProto = new M2C_SendStartPK(); sendProto.TargetIdList.AddRange(targetTeam.GetUnitIds()); foreach (var unit in team.GetUnits()) { MessageHelper.SendActor(unit, sendProto); } sendProto = new M2C_SendStartPK(); sendProto.TargetIdList.AddRange(team.GetUnitIds()); foreach (var unit in targetTeam.GetUnits()) { MessageHelper.SendActor(unit, sendProto); } } public static void ReSendMonsterInfo(this PKBattle self,Unit unit) { Team team = self.team; Team targetTeam = self.targetTeam; var sendProto = new M2C_SendStartPK(); sendProto.TargetIdList.AddRange(targetTeam.GetUnitIds()); sendProto.TargetIdList.AddRange(team.GetUnitIds()); MessageHelper.SendActor(unit, sendProto); } private static void OnVictory(BattleBase self, Team team) { try { if (self == null) { Log.Error($"battle == null"); return; } if (!self.isRunning) return; Execute(self.As(), team).Coroutine(); static async ETVoid Execute(PKBattle self, Team team) { self.isRunning = false; var teamList = team.GetUnits(); Unit unit = MapUnitComponent.Instance.Get(team.LeaderId); Log.Info($"{team.GetMemberName()} PK胜利了!"); var unitScene = unit.GetComponent(); //!触发通关任务事件 //BattleHelper.UpdateChangeMapTaskStateEvent(unitScene, teamList).Coroutine(); await TimerComponent.Instance.WaitAsync(5000); foreach (var item in teamList) { MessageHelper.SendActor(item, new M2C_BattleVictory() { BattleType = (int)self.battleType }); } BattleHelper.VictoryOption(self, team).Coroutine(); var anotherTeam = self.GetAnotherTeam(team); await self.OnDefeat(anotherTeam); BattleMgrCompnent.Instance.RemoveBattle(self); } } catch (Exception e) { Log.Error(e); BattleMgrCompnent.Instance.RemoveBattle(self); } } private static void OnQuitBattle(BattleBase self, Team team,long Id) { try { if (team.AddVote(Id)) { var anotherTeam = self.GetAnotherTeam(team); OnVictory(self, anotherTeam); } } catch (Exception e) { Log.Error(e); BattleMgrCompnent.Instance.RemoveBattle(self); } } #region 公共方法 public static Team GetAnotherTeam(this BattleBase self, Team team) { try { if (team.Id == self.team.Id) return self.targetTeam; return self.team; } catch (Exception e) { Log.Error(e); } return null; } public static async ETTask OnDefeat(this BattleBase self, Team team) { try { if (self == null) { Log.Error($"battle == null"); return; } if (team.MemberCount <= 5) Log.Info($"{team.GetMemberName()} {self.battleType}失败了!"); await BattleHelper.DefeatOption(self, team); } catch (Exception e) { Log.Error(e); } } #endregion } }