using Cal.DataTable; using System; using System.Collections.Generic; namespace ET { public class ManulEquipBattleAwakeSystem : AwakeSystem { public override void Awake(ManulEquipBattle self, Team team) { self.Awake(team); } } public class ManulEquipBattleUpdateSystem : UpdateSystem { public override void Update(ManulEquipBattle self) { self.Update(); } } public class ManulEquipBattleDestroySystem : DestroySystem { public override void Destroy(ManulEquipBattle self) { self.team.ChangeState(TeamState.None); self.targetTeam.ChangeState(TeamState.None); self.team = null; foreach (var item in self.targetTeam.GetUnits()) { item.GetMap().Leave(item); item.Dispose(); } self.targetTeam.Dispose(); self.targetTeam = null; self.config = null; self.mineKillInfo.Dispose(); self.targetKillInfo.Dispose(); } } public static class ManulEquipBattleSystem { private const int StartTime = 5 * 1000; //0.50f, 0.46f, 0.41f, 0.35f public readonly static float[] HpDifficultyArr = { 0, 0.50f, 0.96f, 1.37f, 1.72f }; // 0.18f, 0.16f, 0.12f, 0.08f public readonly static float[] AtkDefDifficultyArr = { 0, 0.18f, 0.34f, 0.46f, 0.53f }; public static void Awake(this ManulEquipBattle self, Team team) { self.team = team; self.mineKillInfo = new MonsterKillInfo(self, team); self.isRunning = false; self.quitBattleAction = OnQuitBattle; } public static void Init(this ManulEquipBattle self, ManulEquipMonsterConfig config) { self.config = config; self.ReadyBeforeBattle(); self.startTime = TimeHelper.ClientNow(); } public static void Update(this ManulEquipBattle self) { if (!self.isRunning) return; var now = TimeHelper.ClientNow(); if (now - self.startTime < StartTime) return; if (now - self.startTime > ConstDefine.ManulEquipBattleTime) { var anotherTeam = self.GetAnotherTeam(self.team); BattleHelper.OnTargetVictory(self, anotherTeam); return; } CheckCanStartSkill(self, now); } private static void CheckCanStartSkill(ManulEquipBattle self, long now) { foreach (var unit in self.team.GetUnits()) { if (!unit.IsAlive) continue; if (unit.GetComponent().CheckCD(now)) { BattleHelper.PlayerSkill(unit, now); } } foreach (var unit in self.targetTeam.GetUnits()) { if (!unit.IsAlive) continue; if (unit.GetComponent().CheckCD(now)) { BattleHelper.MonsterSkill(unit); } } } public static void ReadyBeforeBattle(this ManulEquipBattle self) { try { var team = self.team; ManulEquipMonsterConfig config = self.config; if (config == null) { BattleMgrCompnent.Instance.RemoveBattle(self); return; } team.ChangeState(TeamState.Fight); var teamList = team.GetUnits(); MonsterFactoryHelper.ManulEquipGenerate(self, config); self.targetKillInfo = new MonsterKillInfo(self, self.targetTeam); //!+设置每个人的状态 foreach (var u in teamList) { u.GetComponent().BattleType = BattleType.ManulEquip; } //!+设置目标/技能信息 var monsterTeamList = self.targetTeam.GetUnits(); Game.EventSystem.Publish(new EventType.BattleStart { teamList = teamList, targetTeamList = monsterTeamList }).Coroutine(); foreach (var item in monsterTeamList) { CharacterHelper.SyncNumeric(item); CharacterHelper.RecoverUnit(item); } BattleHelper.SetTargets(self, teamList, monsterTeamList); //!+保存主怪Id MainStoryMap.Instance.GetBattleInteractiveInfo(team.LeaderId).LeaderMonsterId = (int)config.Id; //!+创建怪物击破信息 self.mineKillInfo.Init(self.targetTeam.MemberCount, OnVictory); self.targetKillInfo.Init(self.team.MemberCount, BattleHelper.OnTargetVictory); Log.Info($"\n{team.GetMemberName()}开始手工副本战斗,[{config.Id / 1000}][{config.Id % 1000 / 100}]*************"); self.SendMonsterInfo(); self.isRunning = true; } catch (Exception e) { BattleMgrCompnent.Instance.RemoveBattle(self); Log.Error(e); } } private static void SendMonsterInfo(this ManulEquipBattle self) { M2C_SendManulEquipMonsterInfo sendInfo = new M2C_SendManulEquipMonsterInfo(); foreach (var unitMonster in self.targetTeam.GetUnits()) { MonsterUnitInfo info = new MonsterUnitInfo { MonsterId = unitMonster.GetComponent().monsterId, Id = unitMonster.Id }; sendInfo.UnitIdList.Add(info); } foreach (var u in self.team.GetUnits()) { MessageHelper.SendActor(u, sendInfo); } } public static void ReSendMonsterInfo(this ManulEquipBattle self, Unit unit) { M2C_ReSendManulEquipMonsterInfo sendInfo = new M2C_ReSendManulEquipMonsterInfo(); foreach (var unitMonster in self.targetTeam.GetUnits()) { MonsterUnitInfo info = new MonsterUnitInfo { MonsterId = unitMonster.GetComponent().monsterId, Id = unitMonster.Id }; sendInfo.UnitIdList.Add(info); } MessageHelper.SendActor(unit, sendInfo); } public static void Victory(this ManulEquipBattle self,Unit unit) { Team team = TeamComponent.Instance.Get(unit.TeamLeaderId); OnVictory(self, team); } private static void OnVictory(BattleBase self, Team team) { try { if (self == null) { Log.Error($"battle == null"); return; } if (!self.isRunning) return; Execute(self.As(), team).Coroutine(); static async ETVoid Execute(ManulEquipBattle self, Team team) { self.isRunning = false; var teamList = team.GetUnits(); Unit unit = MapUnitComponent.Instance.Get(team.LeaderId); Log.Info($"{team.GetMemberName()}手工副本胜利了!"); //!触发通关任务事件 await TimerComponent.Instance.WaitAsync(5500); foreach (var item in teamList) { MessageHelper.SendActor(item, new M2C_BattleVictory() { BattleType = (int)self.battleType }); } ManulEquipMap.instance.SetLayer(unit.GetComponent(), self.config.Id); await BattleHelper.VictoryOption(self, team); var anotherTeam = self.GetAnotherTeam(team); BattleHelper.EnermyClearOption(self, anotherTeam); BattleMgrCompnent.Instance.RemoveBattle(self); } } catch (Exception e) { Log.Error(e); BattleMgrCompnent.Instance.RemoveBattle(self); } } private static void OnQuitBattle(BattleBase self, Team team,long Id) { try { if (team.AddVote(Id)) { var anotherTeam = self.GetAnotherTeam(team); BattleHelper.OnTargetVictory(self, anotherTeam); } } catch (Exception e) { Log.Error(e); BattleMgrCompnent.Instance.RemoveBattle(self); } } } }