using Cal.DataTable; using System; using System.Collections.Generic; namespace ET { public class IdleBattleAwakeSystem : AwakeSystem { public override void Awake(IdleBattle self, Team team) { self.Awake(team); } } public class IdleBattleUpdateSystem : UpdateSystem { public override void Update(IdleBattle self) { self.Update(); } } public class IdleBattleDestroySystem : DestroySystem { public override void Destroy(IdleBattle self) { self.team.ChangeState(TeamState.None); self.targetTeam.ChangeState(TeamState.None); self.team = null; foreach (var item in self.targetTeam.GetUnits()) { item.GetMap().Leave(item); item.Dispose(); } self.targetTeam.Dispose(); self.targetTeam = null; self.mainStory = null; self.mineKillInfo.Dispose(); self.targetKillInfo.Dispose(); } } public static class IdleBattleSystem { private const int StartTime = 5 * 1000; public static void Awake(this IdleBattle self, Team team) { self.team = team; self.mineKillInfo = new MonsterKillInfo(self, team); self.isRunning = false; self.quitBattleAction = OnQuitBattle; } public static void Init(this IdleBattle self, MainStory mainStory) { self.mainStory = mainStory; self.ReadyBeforeBattle(); var now = TimeHelper.ClientNow(); self.startTime = now; } public static void Update(this IdleBattle self) { if (!self.isRunning) return; var now = TimeHelper.ClientNow(); if (now - self.startTime < StartTime) return; if (now - self.startTime > ConstDefine.MainStoryBattleTime) { var anotherTeam = self.GetAnotherTeam(self.team); OnTargetVictory(self, anotherTeam); return; } CheckCanStartSkill(self, now); } private static void CheckCanStartSkill(IdleBattle self, long now) { foreach (var unit in self.team.GetUnits()) { if (!unit.IsAlive) continue; if (unit.GetComponent().CheckCD(now)) { BattleHelper.PlayerSkill(unit, now); } } foreach (var unit in self.targetTeam.GetUnits()) { if (!unit.IsAlive) continue; if (unit.GetComponent().CheckCD(now)) { BattleHelper.MonsterSkill(unit); } } } public static void ReadyBeforeBattle(this IdleBattle self) { try { var team = self.team; MainStory mainStory = self.mainStory; if (mainStory == null) { BattleMgrCompnent.Instance.RemoveBattle(self); return; } team.ChangeState(TeamState.Fight); var teamList = team.GetUnits(); var monsterBase = MonsterFactoryHelper.MainstoryGenerate(self, mainStory); self.targetKillInfo = new MonsterKillInfo(self, self.targetTeam); //!+设置每个人的状态/行动值 foreach (var u in teamList) { u.GetComponent().BattleType = BattleType.IdleBattle; var num = u.GetComponent(); int energy = num.GetAsInt(NumericType.Energy); if (energy > 0) { int oldEnergy = energy; switch ((MonsterType)monsterBase.MonsterType) { case MonsterType.None: throw new Exception("怪物类型错误"); case MonsterType.Normal: energy -= 3; break; case MonsterType.Elite: energy -= 3; break; case MonsterType.Suzerain: energy -= 1; break; default: break; } num.Set(NumericType.Energy, energy); StatisticsHelper.AddEnergyCost(u.Id, StatisticsTypes.EnergyCostType_IdleBattle,oldEnergy-energy); } } //!+设置目标/技能信息 var monsterTeamList = self.targetTeam.GetUnits(); Game.EventSystem.Publish(new EventType.BattleStart { teamList = teamList, targetTeamList = monsterTeamList }).Coroutine(); foreach (var item in monsterTeamList) { CharacterHelper.SyncNumeric(item); CharacterHelper.RecoverUnit(item); } BattleHelper.SetTargets(self, teamList, monsterTeamList); //!+保存主怪Id MainStoryMap.Instance.GetBattleInteractiveInfo(team.LeaderId).LeaderMonsterId = mainStory.Monster_1Arr[0].Monster_1_Id; //!+创建怪物击破信息 self.mineKillInfo.Init(self.targetTeam.MemberCount, OnVictory); self.targetKillInfo.Init(self.team.MemberCount, OnTargetVictory); Log.Info($"\n{team.GetMemberName()}开始挂机战斗,[{mainStory.SceneId}][{mainStory.Layer}]*************"); self.SendMonsterInfo(); self.isRunning = true; } catch (Exception e) { BattleMgrCompnent.Instance.RemoveBattle(self); Log.Error(e); } } private static void SendMonsterInfo(this IdleBattle self) { M2C_MainStoryMonsterInfo m2C_MainStoryMonsterInfo = new M2C_MainStoryMonsterInfo(); foreach (var unitMonster in self.targetTeam.GetUnits()) { //!给玩家返回怪物信息 MonsterUnitInfo retUnitInfo = new MonsterUnitInfo() { Id = unitMonster.Id, MonsterId = unitMonster.GetComponent().monsterId }; m2C_MainStoryMonsterInfo.MonsterUnitInfoList.Add(retUnitInfo); } foreach (var u in self.team.GetUnits()) { MessageHelper.SendActor(u, m2C_MainStoryMonsterInfo); } } public static void ReSendMonsterInfo(this IdleBattle self, Unit unit) { M2C_ReMainStoryMonsterInfo m2C_MainStoryMonsterInfo = new M2C_ReMainStoryMonsterInfo(); foreach (var unitMonster in self.targetTeam.GetUnits()) { //!给玩家返回怪物信息 var num = unitMonster.GetComponent(); ReMonsterUnitInfo retUnitInfo = new ReMonsterUnitInfo() { Id = unitMonster.Id, MonsterId = unitMonster.GetComponent().monsterId, Hp = num.GetAsInt(NumericType.Hp), MaxHp = num.GetAsInt(NumericType.MaxHp), }; m2C_MainStoryMonsterInfo.MonsterUnitInfoList.Add(retUnitInfo); } MessageHelper.SendActor(unit, m2C_MainStoryMonsterInfo); } private static void OnVictory(BattleBase self, Team team) { try { if (self == null) { Log.Error($"battle == null"); return; } if (!self.isRunning) return; Execute(self.As(), team).Coroutine(); static async ETVoid Execute(IdleBattle self, Team team) { self.isRunning = false; var teamList = team.GetUnits(); Unit unit = MapUnitComponent.Instance.Get(team.LeaderId); Log.Info($"{team.GetMemberName()}挂机战斗胜利了!"); var unitScene = unit.GetComponent(); //!触发通关任务事件 BattleHelper.UpdateChangeMapTaskStateEvent(unitScene, teamList).Coroutine(); await TimerComponent.Instance.WaitAsync(6000); foreach (var item in teamList) { MessageHelper.SendActor(item, new M2C_BattleVictory() { BattleType = (int)self.battleType }); } //!结束挂机战斗 BattleIdleMap.Instance.Get(team.LeaderId)?.SetFightEnd(); await BattleHelper.VictoryOption(self, team,self.mainStory.Id); var anotherTeam = self.GetAnotherTeam(team); BattleHelper.EnermyClearOption(self, anotherTeam); BattleMgrCompnent.Instance.RemoveBattle(self); } } catch (Exception e) { Log.Error(e); BattleMgrCompnent.Instance.RemoveBattle(self); } } public static void OnTargetVictory(this BattleBase self, Team team) { try { if (self == null) { Log.Error($"battle == null"); return; } if (!self.isRunning) return; Execute(self.As(), team).Coroutine(); static async ETVoid Execute(IdleBattle self, Team team) { self.isRunning = false; var teamList = team.GetUnits(); await TimerComponent.Instance.WaitAsync(5500); BattleHelper.EnermyClearOption(self, team); var anotherTeam = self.GetAnotherTeam(team); await self.OnDefeat(anotherTeam); BattleMgrCompnent.Instance.RemoveBattle(self); } } catch (Exception e) { Log.Error(e); BattleMgrCompnent.Instance.RemoveBattle(self); } } private static void OnQuitBattle(BattleBase self, Team team,long Id) { if (team.AddVote(Id)) { var anotherTeam = self.GetAnotherTeam(team); OnTargetVictory(self, anotherTeam); } } } }