using Cal; namespace ET { public class SkillOptionLogic_反击 : SkillOptionLogicBase { public override SkillOptionType skillOptionType => SkillOptionType.反击; public override SkillOptionBase skillOptionBase { get; set; } SkillOption_反击 skillOption; public override void HandleEvent(ISkillSender skillSender) { skillOption = skillOptionBase.As(); SelectTargetHelper.GetTarget(skillOption.selectTarget, skillSender, (target, skillSender) => { if (skillSender is not ModifierSkillSender modifierSkillSender) { Log.Error($"skillSender is not modifierSkillSender"); return; } //反击时施法者是攻击者 var attacker = skillSender.caster; //反击 发起者 var beAtker = modifierSkillSender.target; int skillId = SkillHotfixHelper.GetNomalSkillId(beAtker); var targetComponent = beAtker.GetComponent(); var oldTarget = targetComponent.currTarget; //临时改变; targetComponent.currTarget = attacker; var skillLogic = beAtker.GetComponent().GetSkill(skillId); var attackerComponent = beAtker.GetComponent(); attackerComponent.isFirstAtk = false; if (skillLogic == null) return; skillLogic.HandleEvent(SkillEventCondition.当技能施法时, new SkillSender { skillLogic = skillLogic, caster = beAtker, }); targetComponent.currTarget = oldTarget; }); } } }