using Cal.DataTable; using ET; using System; using System.Collections.Generic; using ET.EventType; using FairyGUI; namespace ET { public class ButlerUIAwakeSyatem: AwakeSystem { public override void Awake(ButlerUI self) { self.Awake(); } } public class ButlerUIDestroySyatem: DestroySystem { public override void Destroy(ButlerUI self) { self.Destroy(); } } public class ButlerUI: Entity { private FUI_NPCTaskUI ui; private Scene zoneScene; public void Awake() { zoneScene = this.ZoneScene(); ui = GetParent(); AwakeAsync().Coroutine(); } private async ETVoid AwakeAsync() { //!切换控制器 ui.m_contrl.selectedIndex = 0; //!显示第一页内容 NPCBase npcBase = DataTableHelper.Get(1004); //!窗口名字 ui.m_frame.self.title = npcBase.Name; //!对话内容 ui.m_txtDialog.text = " " + npcBase.Dialog; ui.m_taskList.RemoveChildrenToPool(); GButton btn = ui.m_taskList.AddItemFromPool().asButton; btn.title = "仓库"; btn.onClick.Set(() => { Game.EventSystem.Publish(new ET.EventType.OpenStoreUI { zoneScene = ui.ZoneScene(), }).Coroutine(); }); btn = ui.m_taskList.AddItemFromPool().asButton; btn.title = "手工"; btn.onClick.Set(() => { Game.EventSystem.Publish(new ET.EventType.OpenManulEquipUI { zoneScene = ui.ZoneScene(), }).Coroutine(); }); btn = ui.m_taskList.AddItemFromPool().asButton; btn.title = "强化"; btn.onClick.Set(() => { Game.EventSystem.Publish(new ET.EventType.OpenStrengthEquipUI { zoneScene = ui.ZoneScene(), }).Coroutine(); }); btn = ui.m_taskList.AddItemFromPool().asButton; btn.title = "洗练"; btn.onClick.Set(() => { Game.EventSystem.Publish(new ET.EventType.OpenRefreshEquipUIUI { zoneScene = ui.ZoneScene(), }).Coroutine(); }); AddMapCointCount(); ChangeName(); TrialReword(); StarSoulUpgradeUI(); AddMultiShopUI(); await ETTask.CompletedTask; } private void AddMultiShopUI() { var btn = ui.m_taskList.AddItemFromPool().asButton; btn.title = "杂货店"; btn.onClick.Set(() => { Game.EventSystem.Publish(new OpenMultiShopUI() { zoneScene = this.zoneScene }); this.ui.GetComponent().Hide(); }); } private void StarSoulUpgradeUI() { var btn = ui.m_taskList.AddItemFromPool().asButton; btn.title = "升级星魂"; btn.onClick.Set(() => { Game.EventSystem.Publish(new OpenStartSoulUpgradeUI() { zoneScene = this.zoneScene }); this.ui.GetComponent().Hide(); }); } private void AddMapCointCount() { var btn = ui.m_taskList.AddItemFromPool().asButton; btn.title = "增加随机地图金币次数"; btn.onClick.Set(() => { FUI_TipUI tip = TipHelper.OpenUI("是否花费20代金券增加一次拾取地图中随机金币的次数?当天有效!", tipType: TipType.Double); tip.m_btnYes.self.onClick.Set(async () => { M2C_AddMapCoinCount ret = await zoneScene.GetComponent().Call(new C2M_AddMapCoinCount { }); if (!ret.Message.IsNullOrEmpty()) { TipHelper.OpenUI(ret.Message); return; } }); }); } private void ChangeName() { var btn = ui.m_taskList.AddItemFromPool().asButton; btn.title = "改名"; btn.onClick.Set(() => { FUI_TipUI tip = TipHelper.OpenUI("是否花费1000代金券改名?", tipType: TipType.DoubleInput); tip.m_btnYes.self.onClick.Set(async () => { string name = tip.m_IptTxt.text.Trim(); if (name.IsNullOrEmpty()) return; if (IllegalWordHelper.DetectIllegalWords(name).Count != 0) { TipHelper.OpenUI("不能包含违禁字!"); return; } M2C_ChangeNickName ret = await zoneScene.GetComponent().Call(new C2M_ChangeNickName { name = name }); if (!ret.Message.IsNullOrEmpty()) { TipHelper.OpenUI(ret.Message); return; } }); }); } private void TrialReword() { var btn = ui.m_taskList.AddItemFromPool().asButton; btn.title = "领取最高奖励"; btn.onClick.Set(() => { FUI_TipUI tip = TipHelper.OpenUI("是否领取试炼之地的所有奖励?一日只有一次机会,可以使用经验卡,在挑战了最高层之后使用!", tipType: TipType.Double); tip.m_btnYes.self.onClick.Set(async () => { var ret = await zoneScene.GetComponent().Call(new C2M_GetAllTrialCopyReword() { }); if (!ret.Message.IsNullOrEmpty()) { TipHelper.OpenUI(ret.Message); return; } }); }); } public void Destroy() { } } }