using ET.EventType; using System; using System.Collections.Generic; namespace ET { public class OpenActiveUIEvent : AEvent { public override async ETTask Run(ET.EventType.OpenActiveUI args) { ActiveUI ui =await FUIHelper.Open(args.zoneScene, FUIPackage.Other_ActiveUI, WindowPos.Center, (_ui)=> { //ui.m_Effect.Play(); }); await ETTask.CompletedTask; } } }