/** This is an automatically generated class by FairyGUI. Please do not modify it. **/ using ET; using FairyGUI; using FairyGUI.Utils; namespace ET { [ObjectSystem] public class FUI_SkillNameUI_AwakeSystem : AwakeSystem { public override void Awake(FUI_SkillNameUI self, GObject go) { self.Awake(go); } } public sealed class FUI_SkillNameUI : FUI { public const string UIPackageName = "Common"; public const string UIResName = "SkillNameUI"; /// /// {uiResName}的组件类型(GComponent、GButton、GProcessBar等),它们都是GObject的子类。 /// public GComponent self; public GTextField m_txtName; public Transition m_Effect; public const string URL = "ui://kqsmrpxlssp36n"; private static GObject CreateGObject() { return UIPackage.CreateObject(UIPackageName, UIResName); } private static void CreateGObjectAsync(UIPackage.CreateObjectCallback result) { UIPackage.CreateObjectAsync(UIPackageName, UIResName, result); } public static FUI_SkillNameUI CreateInstance(Entity domain) { return EntityFactory.Create(domain, CreateGObject()); } public static ETTask CreateInstanceAsync(Entity domain) { ETTaskCompletionSource tcs = new ETTaskCompletionSource(); CreateGObjectAsync((go) => { tcs.SetResult(EntityFactory.Create(domain, go)); }); return tcs.Task; } public static FUI_SkillNameUI Create(Entity domain,GObject go) { return EntityFactory.Create(domain,go); } /// /// 通过此方法获取的FUI,在Dispose时不会释放GObject,需要自行管理(一般在配合FGUI的Pool机制时使用)。 /// public static FUI_SkillNameUI GetFormPool(Entity domain,GObject go) { var fui = go.Get(); if(fui == null) { fui = Create(domain,go); } fui.isFromFGUIPool = true; return fui; } public void Awake(GObject go) { if(go == null) { return; } GObject = go; if (string.IsNullOrWhiteSpace(Name)) { Name = Id.ToString(); } self = (GComponent)go; self.Add(this); var com = go.asCom; if(com != null) { m_txtName = (GTextField)com.GetChildAt(1); m_Effect = com.GetTransitionAt(0); } } public override void Dispose() { if(IsDisposed) { return; } base.Dispose(); self.Remove(); self = null; m_txtName = null; m_Effect = null; } } }