/** This is an automatically generated class by FairyGUI. Please do not modify it. **/ using ET; using FairyGUI; using FairyGUI.Utils; namespace ET { [ObjectSystem] public class FUI_MeltingUI_AwakeSystem : AwakeSystem { public override void Awake(FUI_MeltingUI self, GObject go) { self.Awake(go); } } public sealed class FUI_MeltingUI : FUI { public const string UIPackageName = "Bag"; public const string UIResName = "MeltingUI"; /// /// {uiResName}的组件类型(GComponent、GButton、GProcessBar等),它们都是GObject的子类。 /// public GComponent self; public FUI_FrameMeltingUI m_frame; public FUI_ButtonText_Blue m_btnMelt; public FUI_ButtonSlot m_btnEquip; public FUI_ButtonSlot m_btnGem; public GTextField m_txtGold; public GTextField m_txtSliver; public GTextField m_txtCoin; public GList m_ItemList; public FUI_ButtonSingle m_btnIsDismount; public Transition m_Effect; public const string URL = "ui://71ktouo7o3cnip"; private static GObject CreateGObject() { return UIPackage.CreateObject(UIPackageName, UIResName); } private static void CreateGObjectAsync(UIPackage.CreateObjectCallback result) { UIPackage.CreateObjectAsync(UIPackageName, UIResName, result); } public static FUI_MeltingUI CreateInstance(Entity domain) { return EntityFactory.Create(domain, CreateGObject()); } public static ETTask CreateInstanceAsync(Entity domain) { ETTaskCompletionSource tcs = new ETTaskCompletionSource(); CreateGObjectAsync((go) => { tcs.SetResult(EntityFactory.Create(domain, go)); }); return tcs.Task; } public static FUI_MeltingUI Create(Entity domain,GObject go) { return EntityFactory.Create(domain,go); } /// /// 通过此方法获取的FUI,在Dispose时不会释放GObject,需要自行管理(一般在配合FGUI的Pool机制时使用)。 /// public static FUI_MeltingUI GetFormPool(Entity domain,GObject go) { var fui = go.Get(); if(fui == null) { fui = Create(domain,go); } fui.isFromFGUIPool = true; return fui; } public void Awake(GObject go) { if(go == null) { return; } GObject = go; if (string.IsNullOrWhiteSpace(Name)) { Name = Id.ToString(); } self = (GComponent)go; self.Add(this); var com = go.asCom; if(com != null) { m_frame = FUI_FrameMeltingUI.Create(domain,com.GetChildAt(0)); m_btnMelt = FUI_ButtonText_Blue.Create(domain,com.GetChildAt(4)); m_btnEquip = FUI_ButtonSlot.Create(domain,com.GetChildAt(5)); m_btnGem = FUI_ButtonSlot.Create(domain,com.GetChildAt(6)); m_txtGold = (GTextField)com.GetChildAt(14); m_txtSliver = (GTextField)com.GetChildAt(15); m_txtCoin = (GTextField)com.GetChildAt(16); m_ItemList = (GList)com.GetChildAt(19); m_btnIsDismount = FUI_ButtonSingle.Create(domain,com.GetChildAt(21)); m_Effect = com.GetTransitionAt(0); } } public override void Dispose() { if(IsDisposed) { return; } base.Dispose(); self.Remove(); self = null; m_frame.Dispose(); m_frame = null; m_btnMelt = null; m_btnEquip = null; m_btnGem = null; m_txtGold = null; m_txtSliver = null; m_txtCoin = null; m_ItemList = null; m_btnIsDismount = null; m_Effect = null; } } }