using ET.EventType; using ET; using System; using System.Collections.Generic; namespace ET { public class UpdateHeadInfo_ChangeNameEvent : AEvent_Sync { public override void Run(UpdateHeadInfo_ChangeName args) { long id = args.unit.Id; var zoneScene = args.zoneScene; if (id == zoneScene.GetComponent().MyId) { if (!(FUIComponent.Instance.Get(FUIPackage.Common_MainUI) is FUI_MainUI ui)) { return; } ui.m_mineHeadInfo.m_txtName.text = args.name; } else { //!队友的UI if (UpdateTeamHeadInfoEvent.TeamMemberHeadInfoDic.TryGetValue(id, out FUI_HeadInfoItem ui)) { ui.m_txtName.text = args.name; } } } } }