using ET.EventType; using ET; using System; using System.Collections.Generic; using UnityEngine; namespace ET { public class OnEnterSceneTranPointEvent : AEvent { public override async ETTask Run(OnEnterSceneTranPoint args) { Collider2D collision = args.collision; long Id = args.Id; TransPointComponent component = args.zoneScene.GetComponent(); await component.OnEnterTransPoint(args.zoneScene,collision, Id); await ETTask.CompletedTask; } } }