using ET.EventType; using ET; using System; using System.Collections.Generic; namespace ET { public class PlayAnimation_AttackEvent : AEvent_Sync { public override void Run(PlayAnimation_Attack args) { Unit unit = args.unit; AnimancerHelper.GetAnimancers(args.zoneScene,unit).PlayAtk(); } } public class PlayAnimation_HurtEvent : AEvent_Sync { public override void Run(PlayAnimation_Hurt args) { Unit unit = args.unit; AnimancerHelper.GetAnimancers(args.zoneScene,unit).PlayHurt(); } } }