using ET; using FairyGUI; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ET { public class MainUISlotAwakeSystem : AwakeSystem { public override void Awake(MainUISlot self,FUI_ButtonMianUISlot fui) { self.FUI_Btn = fui; } } public class MainUISlot:Entity { public MainUISlotComponent.SlotState slotState; public int MainUISlotId; public int MainUISlotIndex; public MainUIType MainUIType; public int SkillLevel; public int ItemCount; public FUI_ButtonMianUISlot FUI_Btn{ get; set; } public bool IsCooling{ get; set; } } }