using Cal;
using System;
namespace ET
{
///
/// 监视hp数值变化,改变血条值
///
[NumericWatcher(NumericType.Hp)]
public class NumericWatcher_Hp : INumericWatcher
{
public async ETTask Run(Entity entity, float old, float value)
{
try
{
if (!entity) return;
Unit unit = entity.As();
NumericComponent num = unit.GetComponent();
int maxHp = num.GetAsInt(NumericType.MaxHp);
if (value <= 0)
{
value = 0;
}
else
{
if (value > maxHp)
{
num.Set(NumericType.Hp, maxHp, false);
value = maxHp;
}
}
float times = CharacterHelper.GetCharacterPoint((float)old / maxHp, (float)value / maxHp, 0.1f);
if (MathF.Abs(times) > 1)
{
ModifierContainerComponent modifierContainer = unit.GetComponent();
if (modifierContainer != null)
{
(SkillOptionBase[] optionList, ModifierLogic modifierLogic) = modifierContainer.GetSkillOptionBaseArr(ModifierEventCondition.当拥有modifier的单位生命值变化时);
if (optionList != null)
{
foreach (SkillOptionBase item in optionList)
{
SkillOptionLogicBase skillOptionLogicBase = SkillOptionFactory.AcquireSkillOptionLogic(item);
modifierLogic.skillLogic.skillOptionLogics.Add(skillOptionLogicBase);
skillOptionLogicBase.HandleEvent(new ModifierSkillSender
{
caster = modifierLogic.skillLogic.owner,
target = unit,
skillLogic = modifierLogic.skillLogic,
modifierLogic = modifierLogic,
});
}
SkillLogic skillLogic = modifierLogic.skillLogic;
(skillLogic.dataOldX10000, skillLogic.dataX10000) = (skillLogic.dataX10000, skillLogic.dataOldX10000);
}
}
}
if (unit.UnitType == UnitType.Monster)
{
BattleMgrCompnent.Instance.NotifyUnitHurt(unit, MathHelper.RoundToInt(value)).Coroutine();
}
DelaySendSyncAttributeComponent.instance.Add(unit, NumericType.Hp, value);
}
catch (System.Exception e)
{
Log.Error(e);
}
await ETTask.CompletedTask;
}
}
}