using ET; using System; using System.Collections.Generic; namespace ET { [UIEvent(FUIPackage.Character_CharacterUI)] public class CharacterUIEvent : AUIEvent { public override async ETTask OnCreate(FUIComponent fuiComponent) { if (!(FUIComponent.Instance.Get(FUIPackage.Character_CharacterUI) is FUI_CharacterUI ui)) { ui =await FUI_CharacterUI.CreateInstanceAsync(fuiComponent); ui.Name = FUIPackage.Character_CharacterUI; } return ui; } public override void OnRemove(FUIComponent fuiComponent) { } } }