namespace ET { public static class SceneHelper { public static async ETTask LoadSceneAsync(string name, bool isAddtion = false) { Game.EventSystem.Publish_Sync(new ET.EventType.TranslateSceneStart { isAutoEnd = true }); await ResourceHelper.LoadSceneAsync(name, isAddtion); Game.EventSystem.Publish_Sync(new ET.EventType.TranslateSceneEnd { }); } } }