using ET; using System; using System.Collections.Generic; namespace ET { public class CheatHelper { public static void OpenUI() { //if (!(FUIComponent.Instance.Get(FUIPackage.Common_CheatUI) is FUI_CheatUI ui)) //{ // ui = FUI_CheatUI.CreateInstance(FUIComponent.Instance); // ui.Name = FUIPackage.Common_CheatUI; // FUIComponent.Instance.Add(ui, true); //} //var window = ui.GetOrAddComponent(); //if (window.IsShowing) //{ // return; //} //window.Show(); //window.Window.Center(); //ui.m_btnSend.self.onClick.Set(async() => //{ //C2M_Cheat cheat = new C2M_Cheat(); //if (int.TryParse(ui.m_txtLevel.text, out var level)) //{ //} //cheat.Level = level; //if (int.TryParse(ui.m_txtEquip.text, out var hasEquip)) //{ //} //cheat.IsAddEquip = hasEquip == 1; //if (int.TryParse(ui.m_txtGoods.text, out var hasGoods)) //{ //} //cheat.IsAddGoods = hasGoods == 1; //if (int.TryParse(ui.m_txtMetarials.text, out var hasMetarials)) //{ //} //cheat.IsAddMetarils = hasMetarials == 1; //await zoneScene.GetComponent().Call(cheat); //}); } } }