using System; namespace ET { public class CopyBattleArgs { public CopyBattle copyBattle; public Team team; } public class CopyBattle:Entity, IBatleType, IGetTeam { public BattleType battleType { get; set; } public Team team { get; set; } public Team targetTeam { get; set; } /// /// CopyBattle /// public int copyConfigId; /// /// 具体的表Id,无法直接获取,需要根据战斗类型判断 /// public int configId; public bool isPvp; public long startTime; public bool isRunning; public BossDamageMap bossDamageMap; public Action quitBattleAction; } }