using System;
namespace ET
{
public class CopyBattleArgs
{
public CopyBattle copyBattle;
public Team team;
}
public class CopyBattle:Entity, IBatleType, IGetTeam
{
public BattleType battleType { get; set; }
public Team team { get; set; }
public Team targetTeam { get; set; }
///
/// CopyBattle
///
public int copyConfigId;
///
/// 具体的表Id,无法直接获取,需要根据战斗类型判断
///
public int configId;
public bool isPvp;
public long startTime;
public bool isRunning;
public BossDamageMap bossDamageMap;
public Action quitBattleAction;
}
}