using System; using System.Net; namespace ET { [ActorMessageHandler] public class C2M_GetCharacterHandler : AMActorLocationRpcHandler { protected override async ETTask Run(Unit unit, C2M_GetCharacter request, M2C_GetCharacter response, Action reply) { try { Unit unitGet = MapUnitComponent.Instance.Get(request.Id); if (!unitGet) { response.Message = "对方不在线"; reply(); return; } if (request.Id != unit.Id) { await CharacterHelper.SyncUnitInfo(unit,unitGet); } response.UnitCharacter =await CharacterHelper.GetUnitCharacter(unitGet); BagHelper.GetWornEquipInfo(unitGet, response.WornBagMapList); } catch (Exception e) { Log.Error(e); } reply(); await ETTask.CompletedTask; } } }