using System; using System.Collections.Generic; using System.Text; namespace ET { public class TargetableSingleUnitAwakeSystem : AwakeSystem { public override void Awake(TargetableSingleUnit self,Unit unit) { self.target = unit; } } public class TargetableSingleUnitDestroySystem : DestroySystem { public override void Destroy(TargetableSingleUnit self) { self.target = null; } } public class TargetableSingleUnitSystem { } }