using System;
using System.Globalization;
namespace ET
{
public static class TimeHelper
{
public const long OneDay = 86400000;
public const long Hour = 3600000;
public const long Minute = 60000;
///
/// 客户端时间
///
///
public static long ClientNow()
{
return Game.TimeInfo.FrameTime;
}
public static long ClientNowSeconds()
{
return ClientNow() / 1000;
}
public static DateTime DateTimeNow()
{
return DateTime.Now;
}
public static long ServerNow()
{
return Game.TimeInfo.ServerNow();
}
public static long ClientFrameTime()
{
return Game.TimeInfo.ClientFrameTime();
}
public static long ServerFrameTime()
{
return Game.TimeInfo.ServerFrameTime();
}
}
}