namespace Cal.DataTable
{
public static class Sys_PrefabId
{
///
/// 1
///
public const int Player01 = 1;
///
/// 1
///
public const int Player02 = 2;
///
/// 1
///
public const int Player03 = 3;
///
/// 1
///
public const int Player04 = 4;
///
/// 1
///
public const int Player05 = 5;
///
/// 1
///
public const int Player06 = 6;
///
/// 1
///
public const int Player07 = 7;
///
/// 1
///
public const int Player08 = 8;
///
/// 1
///
public const int Skin1 = 10;
///
/// 1
///
public const int Skin2 = 11;
///
/// 1
///
public const int Skin3 = 12;
///
/// 1
///
public const int Skin4 = 13;
///
/// 1
///
public const int Skin5 = 14;
///
/// 1
///
public const int Skin6 = 15;
///
/// 1
///
public const int Skin7 = 16;
///
/// 1
///
public const int Skin8 = 17;
///
/// 1
///
public const int Skin9 = 18;
///
/// 1
///
public const int Skin10 = 19;
///
/// 1
///
public const int Skin11 = 20;
///
/// 1
///
public const int Skin12 = 21;
///
/// 1
///
public const int Skin13 = 22;
///
/// 1
///
public const int Skin15 = 24;
///
/// 1
///
public const int Skin16 = 25;
///
/// 1
///
public const int Skin17 = 26;
///
/// 1
///
public const int Skin18 = 27;
///
/// 1
///
public const int Skin19 = 28;
///
/// 1
///
public const int Skin20 = 29;
///
/// 1
///
public const int Skin22 = 31;
///
/// 1
///
public const int Skin23 = 32;
///
/// 1
///
public const int Skin24 = 33;
///
/// 1
///
public const int Skin26 = 35;
///
/// 1
///
public const int Skin31 = 40;
///
/// 1
///
public const int Skin32 = 41;
///
/// 1
///
public const int Skin33 = 42;
///
/// 1
///
public const int Skin35 = 44;
///
/// 1
///
public const int Skin36 = 45;
///
/// 2
///
public const int Skin37 = 46;
///
/// 3
///
public const int Skin38 = 47;
///
/// 4
///
public const int Skin39 = 48;
///
/// 5
///
public const int Skin40 = 49;
///
/// 6
///
public const int Skin41 = 50;
///
/// 7
///
public const int Skin42 = 51;
///
/// 8
///
public const int Skin43 = 52;
///
/// 9
///
public const int Skin44 = 53;
///
/// 10
///
public const int Skin45 = 54;
///
/// 11
///
public const int Skin46 = 55;
///
/// 12
///
public const int Skin47 = 56;
///
/// 13
///
public const int Skin48 = 57;
///
/// 14
///
public const int Skin49 = 58;
///
/// 15
///
public const int Skin50 = 59;
///
/// 16
///
public const int Skin51 = 60;
///
/// 17
///
public const int Skin52 = 61;
///
/// 18
///
public const int Skin53 = 62;
///
/// 19
///
public const int Skin54 = 63;
///
/// Boss形象
///
public const int BossSkin01 = 4071;
///
/// Boss形象
///
public const int BossSkin03 = 4073;
///
/// Boss形象
///
public const int BossSkin04 = 4074;
///
/// Boss形象
///
public const int BossSkin05 = 4075;
///
/// Boss形象
///
public const int BossSkin06 = 4076;
///
/// Boss形象
///
public const int BossSkin07 = 4077;
///
/// Boss形象
///
public const int BossSkin08 = 4078;
///
/// Boss形象
///
public const int BossSkin09 = 4079;
///
/// Boss形象
///
public const int BossSkin10 = 4080;
///
/// Boss形象
///
public const int BossSkin11 = 4081;
///
/// Boss形象
///
public const int BossSkin12 = 4082;
///
/// Boss形象
///
public const int BossSkin13 = 4083;
///
/// Boss形象
///
public const int BossSkin15 = 4085;
///
/// Boss形象
///
public const int BossSkin16 = 4086;
///
/// Boss形象
///
public const int BossSkin17 = 4087;
///
/// Boss形象
///
public const int BossSkin18 = 4088;
///
/// Boss形象
///
public const int BossSkin19 = 4089;
///
/// Boss形象
///
public const int BossSkin20 = 4090;
///
/// Boss形象
///
public const int BossSkin22 = 4092;
///
/// Boss形象
///
public const int BossSkin23 = 4093;
///
/// Boss形象
///
public const int BossSkin24 = 4094;
///
/// Boss形象
///
public const int BossSkin26 = 4096;
///
/// Boss形象
///
public const int BossSkin31 = 4101;
///
/// Boss形象
///
public const int BossSkin32 = 4102;
///
/// Boss形象
///
public const int BossSkin33 = 4103;
///
/// 时空旅行形象
///
public const int TravelSkin37 = 4104;
///
/// 时空旅行形象
///
public const int TravelSkin38 = 4105;
///
/// 时空旅行形象
///
public const int TravelSkin39 = 4106;
///
/// 时空旅行形象
///
public const int TravelSkin40 = 4107;
///
/// 时空旅行形象
///
public const int TravelSkin41 = 4108;
///
/// 时空旅行形象
///
public const int TravelSkin42 = 4109;
///
/// 时空旅行形象
///
public const int TravelSkin43 = 4110;
///
/// 时空旅行形象
///
public const int TravelSkin44 = 4111;
///
/// 时空旅行形象
///
public const int TravelSkin45 = 4112;
///
/// 时空旅行形象
///
public const int TravelSkin46 = 4113;
///
/// 时空旅行形象
///
public const int TravelSkin47 = 4114;
///
/// 时空旅行形象
///
public const int TravelSkin48 = 4115;
///
/// 时空旅行形象
///
public const int TravelSkin49 = 4116;
///
/// 时空旅行形象
///
public const int TravelSkin50 = 4117;
///
/// 时空旅行形象
///
public const int TravelSkin51 = 4118;
///
/// 时空旅行形象
///
public const int TravelSkin52 = 4119;
///
/// 时空旅行形象
///
public const int TravelSkin53 = 4120;
///
/// 时空旅行形象
///
public const int TravelSkin54 = 4121;
///
/// 宠物
///
public const int Pet01 = 4201;
///
/// 宠物
///
public const int Pet02 = 4202;
///
/// 宠物
///
public const int Pet03 = 4203;
///
/// 宠物
///
public const int Pet04 = 4204;
///
/// 宠物
///
public const int Pet05 = 4205;
///
/// NPC
///
public const int NPC_01 = 101;
///
/// NPC
///
public const int NPC_02 = 102;
///
/// NPC
///
public const int NPC_03 = 103;
///
/// NPC
///
public const int NPC_04 = 104;
///
/// NPC
///
public const int NPC_05 = 105;
///
/// NPC
///
public const int NPC_06 = 106;
///
/// NPC
///
public const int NPC_07 = 107;
///
/// NPC
///
public const int NPC_08 = 108;
///
/// NPC
///
public const int NPC_09 = 109;
///
/// NPC
///
public const int NPC_10 = 110;
///
/// NPC
///
public const int NPC_11 = 111;
///
/// NPC
///
public const int NPC_12 = 112;
///
/// NPC
///
public const int NPC_13 = 113;
///
/// NPC
///
public const int NPC_14 = 114;
///
/// Monster01
///
public const int Monster01 = 201;
///
/// Monster02
///
public const int Monster02 = 202;
///
/// Monster03
///
public const int Monster03 = 203;
///
/// Monster04
///
public const int Monster04 = 204;
///
/// Monster05
///
public const int Monster05 = 205;
///
/// Monster06
///
public const int Monster06 = 206;
///
/// Monster07
///
public const int Monster07 = 207;
///
/// Monster08
///
public const int Monster08 = 208;
///
/// Monster09
///
public const int Monster09 = 209;
///
/// Monster10
///
public const int Monster10 = 210;
///
/// Monster11
///
public const int Monster11 = 211;
///
/// Monster12
///
public const int Monster12 = 212;
///
/// Monster13
///
public const int Monster13 = 213;
///
/// Monster14
///
public const int Monster14 = 214;
///
/// Monster15
///
public const int Monster15 = 215;
///
/// Monster16
///
public const int Monster16 = 216;
///
/// Monster17
///
public const int Monster17 = 217;
///
/// Monster18
///
public const int Monster18 = 218;
///
/// Monster19
///
public const int Monster19 = 219;
///
/// Monster20
///
public const int Monster20 = 220;
///
/// Monster21
///
public const int Monster21 = 221;
///
/// Monster22
///
public const int Monster22 = 222;
///
/// Monster23
///
public const int Monster23 = 223;
///
/// Monster24
///
public const int Monster24 = 224;
///
/// Monster25
///
public const int Monster25 = 225;
///
/// Monster26
///
public const int Monster26 = 226;
///
/// Monster27
///
public const int Monster27 = 227;
///
/// Monster28
///
public const int Monster28 = 228;
///
/// Monster29
///
public const int Monster29 = 229;
///
/// Monster30
///
public const int Monster30 = 230;
///
/// Monster31
///
public const int Monster31 = 231;
///
/// Monster32
///
public const int Monster32 = 232;
///
/// Monster33
///
public const int Monster33 = 233;
///
/// Monster34
///
public const int Monster34 = 234;
///
/// Monster35
///
public const int Monster35 = 235;
///
/// Monster36
///
public const int Monster36 = 236;
///
/// Monster37
///
public const int Monster37 = 237;
///
/// Monster38
///
public const int Monster38 = 238;
///
/// Monster39
///
public const int Monster39 = 239;
///
/// Monster40
///
public const int Monster40 = 240;
///
/// Monster41
///
public const int Monster41 = 241;
///
/// Monster42
///
public const int Monster42 = 242;
///
/// Monster43
///
public const int Monster43 = 243;
///
/// Monster44
///
public const int Monster44 = 244;
///
/// Monster45
///
public const int Monster45 = 245;
///
/// Monster46
///
public const int Monster46 = 246;
///
/// Monster47
///
public const int Monster47 = 247;
///
/// Monster48
///
public const int Monster48 = 248;
///
/// Monster49
///
public const int Monster49 = 249;
///
/// Monster50
///
public const int Monster50 = 250;
///
/// Monster51
///
public const int Monster51 = 251;
///
/// Monster52
///
public const int Monster52 = 252;
///
/// Monster53
///
public const int Monster53 = 253;
///
/// Monster54
///
public const int Monster54 = 254;
///
/// Monster55
///
public const int Monster55 = 255;
///
/// Monster56
///
public const int Monster56 = 256;
///
/// Monster57
///
public const int Monster57 = 257;
///
/// Monster58
///
public const int Monster58 = 258;
///
/// Monster59
///
public const int Monster59 = 259;
///
/// Monster60
///
public const int Monster60 = 260;
///
/// Monster61
///
public const int Monster61 = 261;
///
/// Monster62
///
public const int Monster62 = 262;
///
/// Monster63
///
public const int Monster63 = 263;
///
/// Monster64
///
public const int Monster64 = 264;
///
/// Monster65
///
public const int Monster65 = 265;
///
/// Monster66
///
public const int Monster66 = 266;
///
/// Monster67
///
public const int Monster67 = 267;
///
/// Monster68
///
public const int Monster68 = 268;
///
/// Monster69
///
public const int Monster69 = 269;
///
/// Monster70
///
public const int Monster70 = 270;
///
/// Monster71
///
public const int Monster71 = 271;
///
/// Monster72
///
public const int Monster72 = 272;
///
/// Monster73
///
public const int Monster73 = 273;
///
/// Monster74
///
public const int Monster74 = 274;
///
/// Monster75
///
public const int Monster75 = 275;
///
/// Monster76
///
public const int Monster76 = 276;
///
/// Monster77
///
public const int Monster77 = 277;
///
/// Monster78
///
public const int Monster78 = 278;
///
/// Monster79
///
public const int Monster79 = 279;
///
/// Monster80
///
public const int Monster80 = 280;
///
/// Monster81
///
public const int Monster81 = 281;
///
/// Monster82
///
public const int Monster82 = 282;
///
/// Monster83
///
public const int Monster83 = 283;
///
/// Monster84
///
public const int Monster84 = 284;
///
/// FamilyBoss1
///
public const int FamilyBoss1 = 301;
///
/// FamilyBoss2
///
public const int FamilyBoss2 = 302;
///
/// FamilyBoss3
///
public const int FamilyBoss3 = 303;
///
/// 世界boss
///
public const int WorldBoss = 310;
///
/// 1
///
public const int SceneTransPoint = 1004;
///
/// 1
///
public const int Select = 1005;
///
/// 人物面板显示
///
public const int Character = 1006;
///
/// 显示牌
///
public const int PvpDisBoard = 1007;
///
/// 死亡墓碑
///
public const int DeadTomb = 2005;
///
/// 技能1攻击特效
///
public const int CadSkill1_A = 2101;
///
/// 技能1受击特效
///
public const int CadSkill1_B = 2102;
///
/// 技能2攻击特效
///
public const int CadSkill2_A = 2103;
///
/// 技能2受击特效
///
public const int CadSkill2_B = 2104;
///
/// 技能3攻击特效
///
public const int CadSkill3_A = 2105;
///
/// 技能3受击特效
///
public const int CadSkill3_B = 2106;
///
/// 技能4受击特效
///
public const int CadSkill4_B = 2107;
///
/// 技能5受击特效
///
public const int CadSkill5_B = 2108;
///
/// 技能5持续特效
///
public const int CadSkill5_C = 2109;
///
/// 技能6受击特效
///
public const int CadSkill6_B = 2110;
///
/// 技能6持续特效
///
public const int CadSkill6_C = 2111;
///
/// 技能7受击特效
///
public const int CadSkill7_B = 2112;
///
/// 技能8攻击特效
///
public const int CadSkill8_A = 2113;
///
/// 技能8受击特效
///
public const int CadSkill8_B = 2114;
///
/// 技能9受击特效
///
public const int CadSkill9_B = 2115;
///
/// 技能9持续特效
///
public const int CadSkill9_C = 2116;
///
/// 技能10受击特效
///
public const int CadSkill10_B = 2117;
///
/// 技能11受击特效
///
public const int CadSkill11_B = 2118;
///
/// 技能12攻击特效
///
public const int CadSkill12_A = 2119;
///
/// 技能12受击特效
///
public const int CadSkill12_B = 2120;
///
/// 技能13受击特效
///
public const int CadSkill13_B = 2121;
///
/// 技能14攻击特效
///
public const int CadSkill14_A = 2122;
///
/// 技能14受击特效
///
public const int CadSkill14_B = 2123;
///
/// 技能15受击特效
///
public const int CadSkill15_B = 2124;
///
/// 技能16受击特效
///
public const int CadSkill16_B = 2125;
///
/// 技能16持续特效
///
public const int CadSkill16_C = 2126;
///
/// 技能17攻击特效
///
public const int CadSkill17_A = 2127;
///
/// 技能17受击特效
///
public const int CadSkill17_B = 2128;
///
/// 技能18受击特效
///
public const int CadSkill18_B = 2129;
///
/// 技能18持续特效
///
public const int CadSkill18_C = 2130;
///
/// 技能19攻击特效
///
public const int CadSkill19_A = 2131;
///
/// 技能19受击特效
///
public const int CadSkill19_B = 2132;
///
/// 技能20受击特效
///
public const int CadSkill20_B = 2133;
///
/// 技能20持续特效
///
public const int CadSkill20_C = 2134;
///
/// 技能21攻击特效
///
public const int CadSkill21_A = 2135;
///
/// 技能21受击特效
///
public const int CadSkill21_B = 2136;
///
/// 技能1攻击特效
///
public const int AthSkill1_A = 2201;
///
/// 技能1受击特效
///
public const int AthSkill1_B = 2202;
///
/// 技能2攻击特效
///
public const int AthSkill2_A = 2203;
///
/// 技能2受击特效
///
public const int AthSkill2_B = 2204;
///
/// 技能3攻击特效
///
public const int AthSkill3_A = 2205;
///
/// 技能3受击特效
///
public const int AthSkill3_B = 2206;
///
/// 技能4攻击特效
///
public const int AthSkill4_A = 2207;
///
/// 技能4受击特效
///
public const int AthSkill4_B = 2208;
///
/// 技能5攻击特效
///
public const int AthSkill5_A = 2209;
///
/// 技能5受击特效
///
public const int AthSkill5_B = 2210;
///
/// 技能5持续特效
///
public const int AthSkill5_C = 2211;
///
/// 技能6攻击特效
///
public const int AthSkill6_A = 2212;
///
/// 技能6受击特效
///
public const int AthSkill6_B = 2213;
///
/// 技能7攻击特效
///
public const int AthSkill7_A = 2214;
///
/// 技能7受击特效
///
public const int AthSkill7_B = 2215;
///
/// 技能8攻击特效
///
public const int AthSkill8_A = 2216;
///
/// 技能8受击特效
///
public const int AthSkill8_B = 2217;
///
/// 技能9攻击特效
///
public const int AthSkill9_A = 2218;
///
/// 技能9受击特效
///
public const int AthSkill9_B = 2219;
///
/// 技能10攻击特效
///
public const int AthSkill10_A = 2220;
///
/// 技能10受击特效
///
public const int AthSkill10_B = 2221;
///
/// 技能10持续特效
///
public const int AthSkill10_C = 2222;
///
/// 技能11受击特效
///
public const int AthSkill11_B = 2223;
///
/// 技能12攻击特效
///
public const int AthSkill12_A = 2224;
///
/// 技能12受击特效
///
public const int AthSkill12_B = 2225;
///
/// 技能13攻击特效
///
public const int AthSkill13_A = 2226;
///
/// 技能13受击特效
///
public const int AthSkill13_B = 2227;
///
/// 技能14攻击特效
///
public const int AthSkill14_A = 2228;
///
/// 技能14受击特效
///
public const int AthSkill14_B = 2229;
///
/// 技能15攻击特效
///
public const int AthSkill15_A = 2230;
///
/// 技能15受击特效
///
public const int AthSkill15_B = 2231;
///
/// 技能16攻击特效
///
public const int AthSkill16_A = 2232;
///
/// 技能16受击特效
///
public const int AthSkill16_B = 2233;
///
/// 技能17受击特效
///
public const int AthSkill17_B = 2234;
///
/// 技能18受击特效
///
public const int AthSkill18_B = 2235;
///
/// 技能19受击特效
///
public const int AthSkill19_B = 2236;
///
/// 技能19持续特效
///
public const int AthSkill19_C = 2237;
///
/// 技能20受击特效
///
public const int AthSkill20_B = 2238;
///
/// 技能21攻击特效
///
public const int AthSkill21_A = 2239;
///
/// 技能21受击特效
///
public const int AthSkill21_B = 2240;
///
/// 技能1攻击特效
///
public const int NurseSkill1_A = 2301;
///
/// 技能1受击特效
///
public const int NurseSkill1_B = 2302;
///
/// 技能2攻击特效
///
public const int NurseSkill2_A = 2303;
///
/// 技能2受击特效
///
public const int NurseSkill2_B = 2304;
///
/// 技能3攻击特效
///
public const int NurseSkill3_A = 2305;
///
/// 技能3受击特效
///
public const int NurseSkill3_B = 2306;
///
/// 技能4受击特效
///
public const int NurseSkill4_B = 2307;
///
/// 技能5受击特效
///
public const int NurseSkill5_B = 2308;
///
/// 技能6攻击特效
///
public const int NurseSkill6_B = 2309;
///
/// 技能7受击特效
///
public const int NurseSkill7_B = 2310;
///
/// 技能8受击特效
///
public const int NurseSkill8_B = 2311;
///
/// 技能9攻击特效
///
public const int NurseSkill9_B = 2312;
///
/// 技能10攻击特效
///
public const int NurseSkill10_A = 2313;
///
/// 技能10受击特效
///
public const int NurseSkill10_B = 2314;
///
/// 技能11攻击特效
///
public const int NurseSkill11_A = 2315;
///
/// 技能11受击特效
///
public const int NurseSkill11_B = 2316;
///
/// 技能12攻击特效
///
public const int NurseSkill12_A = 2317;
///
/// 技能12受击特效
///
public const int NurseSkill12_B = 2318;
///
/// 技能12持续特效
///
public const int NurseSkill12_C = 2319;
///
/// 技能13攻击特效
///
public const int NurseSkill13_A = 2320;
///
/// 技能13受击特效
///
public const int NurseSkill13_B = 2321;
///
/// 技能14攻击特效
///
public const int NurseSkill14_A = 2322;
///
/// 技能14受击特效
///
public const int NurseSkill14_B = 2323;
///
/// 技能15受击特效
///
public const int NurseSkill15_B = 2324;
///
/// 技能16攻击特效
///
public const int NurseSkill16_A = 2325;
///
/// 技能16受击特效
///
public const int NurseSkill16_B = 2326;
///
/// 技能17受击特效
///
public const int NurseSkill17_B = 2327;
///
/// 技能18受击特效
///
public const int NurseSkill18_B = 2328;
///
/// 技能19攻击特效
///
public const int NurseSkill19_B = 2329;
///
/// 技能20受击特效
///
public const int NurseSkill20_B = 2330;
///
/// 技能21攻击特效
///
public const int NurseSkill21_A = 2331;
///
/// 技能21受击特效
///
public const int NurseSkill21_B = 2332;
///
/// 技能1攻击特效
///
public const int Superman_Skill1_A = 2401;
///
/// 技能1受击特效
///
public const int Superman_Skill1_B = 2402;
///
/// 技能2攻击特效
///
public const int Superman_Skill2_A = 2403;
///
/// 技能2受击特效
///
public const int Superman_Skill2_B = 2404;
///
/// 技能3攻击特效
///
public const int Superman_Skill3_A = 2405;
///
/// 技能3受击特效
///
public const int Superman_Skill3_B = 2406;
///
/// 技能4攻击特效
///
public const int Superman_Skill4_A = 2407;
///
/// 技能4受击特效
///
public const int Superman_Skill4_B = 2408;
///
/// 技能5攻击特效
///
public const int Superman_Skill5_A = 2409;
///
/// 技能5受击特效
///
public const int Superman_Skill5_B = 2410;
///
/// 技能6攻击特效
///
public const int Superman_Skill6_A = 2411;
///
/// 技能6受击特效
///
public const int Superman_Skill6_B = 2412;
///
/// 技能7攻击特效
///
public const int Superman_Skill7_A = 2413;
///
/// 技能7受击特效
///
public const int Superman_Skill7_B = 2414;
///
/// 技能8攻击特效
///
public const int Superman_Skill8_A = 2415;
///
/// 技能8受击特效
///
public const int Superman_Skill8_B = 2416;
///
/// 技能8持续特效
///
public const int Superman_Skill8_C = 2417;
///
/// 技能9攻击特效
///
public const int Superman_Skill9_A = 2418;
///
/// 技能9受击特效
///
public const int Superman_Skill9_B = 2419;
///
/// 技能10攻击特效
///
public const int Superman_Skill10_A = 2420;
///
/// 技能10受击特效
///
public const int Superman_Skill10_B = 2421;
///
/// 技能10持续特效
///
public const int Superman_Skill10_C = 2422;
///
/// 技能11受击特效
///
public const int Superman_Skill11_B = 2423;
///
/// 技能11持续特效
///
public const int Superman_Skill11_C = 2424;
///
/// 技能12受击特效
///
public const int Superman_Skill12_B = 2425;
///
/// 技能13攻击特效
///
public const int Superman_Skill13_A = 2426;
///
/// 技能13受击特效
///
public const int Superman_Skill13_B = 2427;
///
/// 技能13持续特效
///
public const int Superman_Skill13_C = 2428;
///
/// 技能14受击特效
///
public const int Superman_Skill14_B = 2429;
///
/// 技能15受击特效
///
public const int Superman_Skill15_B = 2430;
///
/// 技能15持续特效
///
public const int Superman_Skill15_C = 2431;
///
/// 技能16受击特效
///
public const int Superman_Skill16_B = 2432;
///
/// 技能17受击特效
///
public const int Superman_Skill17_B = 2433;
///
/// 技能18受击特效
///
public const int Superman_Skill18_B = 2434;
///
/// 技能19受击特效
///
public const int Superman_Skill19_B = 2435;
///
/// 技能19持续特效
///
public const int Superman_Skill19_C = 2436;
///
/// 技能20受击特效
///
public const int Superman_Skill20_B = 2437;
///
/// 技能21攻击特效
///
public const int Superman_Skill21_A = 2438;
///
/// 技能21受击特效
///
public const int Superman_Skill21_B = 2439;
///
/// 怪物技能1攻击特效
///
public const int Monster_Skill1_A = 3001;
///
/// 怪物技能1受击特效
///
public const int Monster_Skill1_B = 3002;
///
/// 怪物技能2攻击特效
///
public const int Monster_Skill2_A = 3003;
///
/// 怪物技能2受击特效
///
public const int Monster_Skill2_B = 3004;
///
/// 怪物技能3攻击特效
///
public const int Monster_Skill3_A = 3005;
///
/// 怪物技能3受击特效
///
public const int Monster_Skill3_B = 3006;
///
/// 怪物技能4攻击特效
///
public const int Monster_Skill4_A = 3007;
///
/// 怪物技能4受击特效
///
public const int Monster_Skill4_B = 3008;
///
/// 怪物技能5攻击特效
///
public const int Monster_Skill5_A = 3009;
///
/// 怪物技能5受击特效
///
public const int Monster_Skill5_B = 3010;
///
/// 怪物技能6攻击特效
///
public const int Monster_Skill6_A = 3011;
///
/// 怪物技能6受击特效
///
public const int Monster_Skill6_B = 3012;
///
/// 怪物技能7攻击特效
///
public const int Monster_Skill7_A = 3013;
///
/// 怪物技能7受击特效
///
public const int Monster_Skill7_B = 3014;
///
/// 怪物技能8攻击特效
///
public const int Monster_Skill8_A = 3015;
///
/// 怪物技能8受击特效
///
public const int Monster_Skill8_B = 3016;
///
/// 怪物技能9攻击特效
///
public const int Monster_Skill9_A = 3017;
///
/// 怪物技能9受击特效
///
public const int Monster_Skill9_B = 3018;
///
/// 怪物技能10攻击特效
///
public const int Monster_Skill10_A = 3019;
///
/// 怪物技能10受击特效
///
public const int Monster_Skill10_B = 3020;
///
/// 怪物技能11攻击特效
///
public const int Monster_Skill11_A = 3021;
///
/// 怪物技能11受击特效
///
public const int Monster_Skill11_B = 3022;
///
/// 怪物技能12攻击特效
///
public const int Monster_Skill12_A = 3023;
///
/// 怪物技能12受击特效
///
public const int Monster_Skill12_B = 3024;
///
/// 怪物技能13持续特效
///
public const int Monster_Skill13_C = 3025;
///
/// 怪物技能14受击特效
///
public const int Monster_Skill14_B = 3026;
///
/// 怪物技能15持续特效
///
public const int Monster_Skill15_C = 3027;
///
/// 怪物技能16持续特效
///
public const int Monster_Skill16_C = 3028;
///
/// Scene_Login
///
public const int Scene_Login = 10001;
///
/// Scene_CreateRole
///
public const int Scene_CreateRole = 10002;
///
/// Scene_EnterGame
///
public const int Scene_EnterGame = 10003;
///
/// Scene_MainCity
///
public const int Scene_MainCity = 10004;
///
/// Scene_MarvellousSquare
///
public const int Scene_MarvellousSquare = 10005;
///
/// Scene_Beach
///
public const int Scene_Beach = 10006;
///
/// Scene_HonorTemple
///
public const int Scene_HonorTemple = 10007;
///
/// Scene_GuardianPark
///
public const int Scene_GuardianPark = 10008;
///
/// Scene_Challenge
///
public const int Scene_Challenge = 10009;
///
/// Scene_Boss
///
public const int Scene_Boss = 10010;
///
/// Scene_MainStory1
///
public const int Scene_MainStory1 = 10011;
///
/// Scene_MainStory2
///
public const int Scene_MainStory2 = 10012;
///
/// Scene_MainStory3
///
public const int Scene_MainStory3 = 10013;
///
/// Scene_MainStory4
///
public const int Scene_MainStory4 = 10014;
///
/// Scene_MainStory5
///
public const int Scene_MainStory5 = 10015;
///
/// Scene_MainStory6
///
public const int Scene_MainStory6 = 10016;
///
/// Scene_MainStory7
///
public const int Scene_MainStory7 = 10017;
///
/// Scene_MainStory8
///
public const int Scene_MainStory8 = 10018;
///
/// Scene_MainStory9
///
public const int Scene_MainStory9 = 10019;
///
/// Scene_MainStory10
///
public const int Scene_MainStory10 = 10020;
///
/// Scene_MainStory11
///
public const int Scene_MainStory11 = 10021;
///
/// Scene_MainStory12
///
public const int Scene_MainStory12 = 10022;
///
/// Scene_MainStory13
///
public const int Scene_MainStory13 = 10023;
///
/// Scene_MainStory14
///
public const int Scene_MainStory14 = 10024;
///
/// Scene_MainStory15
///
public const int Scene_MainStory15 = 10025;
///
/// Scene_MainStory16
///
public const int Scene_MainStory16 = 10026;
///
/// Scene_FimalyBattle
///
public const int Scene_FimalyBattle = 10027;
///
/// Scene_ActiveTask
///
public const int Scene_ActiveTask = 10028;
}
}