namespace Cal.DataTable { public static class Sys_PrefabId { /// /// 1 /// public const int Player01 = 1; /// /// 1 /// public const int Player02 = 2; /// /// 1 /// public const int Player03 = 3; /// /// 1 /// public const int Player04 = 4; /// /// 1 /// public const int Player05 = 5; /// /// 1 /// public const int Player06 = 6; /// /// 1 /// public const int Player07 = 7; /// /// 1 /// public const int Player08 = 8; /// /// 1 /// public const int Skin1 = 10; /// /// 1 /// public const int Skin2 = 11; /// /// 1 /// public const int Skin3 = 12; /// /// 1 /// public const int Skin4 = 13; /// /// 1 /// public const int Skin5 = 14; /// /// 1 /// public const int Skin6 = 15; /// /// 1 /// public const int Skin7 = 16; /// /// 1 /// public const int Skin8 = 17; /// /// 1 /// public const int Skin9 = 18; /// /// 1 /// public const int Skin10 = 19; /// /// 1 /// public const int Skin11 = 20; /// /// 1 /// public const int Skin12 = 21; /// /// 1 /// public const int Skin13 = 22; /// /// 1 /// public const int Skin15 = 24; /// /// 1 /// public const int Skin16 = 25; /// /// 1 /// public const int Skin17 = 26; /// /// 1 /// public const int Skin18 = 27; /// /// 1 /// public const int Skin19 = 28; /// /// 1 /// public const int Skin20 = 29; /// /// 1 /// public const int Skin22 = 31; /// /// 1 /// public const int Skin23 = 32; /// /// 1 /// public const int Skin24 = 33; /// /// 1 /// public const int Skin26 = 35; /// /// 1 /// public const int Skin31 = 40; /// /// 1 /// public const int Skin32 = 41; /// /// 1 /// public const int Skin33 = 42; /// /// 1 /// public const int Skin35 = 44; /// /// 1 /// public const int Skin36 = 45; /// /// 2 /// public const int Skin37 = 46; /// /// 3 /// public const int Skin38 = 47; /// /// 4 /// public const int Skin39 = 48; /// /// 5 /// public const int Skin40 = 49; /// /// 6 /// public const int Skin41 = 50; /// /// 7 /// public const int Skin42 = 51; /// /// 8 /// public const int Skin43 = 52; /// /// 9 /// public const int Skin44 = 53; /// /// 10 /// public const int Skin45 = 54; /// /// 11 /// public const int Skin46 = 55; /// /// 12 /// public const int Skin47 = 56; /// /// 13 /// public const int Skin48 = 57; /// /// 14 /// public const int Skin49 = 58; /// /// 15 /// public const int Skin50 = 59; /// /// 16 /// public const int Skin51 = 60; /// /// 17 /// public const int Skin52 = 61; /// /// 18 /// public const int Skin53 = 62; /// /// 19 /// public const int Skin54 = 63; /// /// Boss形象 /// public const int BossSkin01 = 4071; /// /// Boss形象 /// public const int BossSkin03 = 4073; /// /// Boss形象 /// public const int BossSkin04 = 4074; /// /// Boss形象 /// public const int BossSkin05 = 4075; /// /// Boss形象 /// public const int BossSkin06 = 4076; /// /// Boss形象 /// public const int BossSkin07 = 4077; /// /// Boss形象 /// public const int BossSkin08 = 4078; /// /// Boss形象 /// public const int BossSkin09 = 4079; /// /// Boss形象 /// public const int BossSkin10 = 4080; /// /// Boss形象 /// public const int BossSkin11 = 4081; /// /// Boss形象 /// public const int BossSkin12 = 4082; /// /// Boss形象 /// public const int BossSkin13 = 4083; /// /// Boss形象 /// public const int BossSkin15 = 4085; /// /// Boss形象 /// public const int BossSkin16 = 4086; /// /// Boss形象 /// public const int BossSkin17 = 4087; /// /// Boss形象 /// public const int BossSkin18 = 4088; /// /// Boss形象 /// public const int BossSkin19 = 4089; /// /// Boss形象 /// public const int BossSkin20 = 4090; /// /// Boss形象 /// public const int BossSkin22 = 4092; /// /// Boss形象 /// public const int BossSkin23 = 4093; /// /// Boss形象 /// public const int BossSkin24 = 4094; /// /// Boss形象 /// public const int BossSkin26 = 4096; /// /// Boss形象 /// public const int BossSkin31 = 4101; /// /// Boss形象 /// public const int BossSkin32 = 4102; /// /// Boss形象 /// public const int BossSkin33 = 4103; /// /// 时空旅行形象 /// public const int TravelSkin37 = 4104; /// /// 时空旅行形象 /// public const int TravelSkin38 = 4105; /// /// 时空旅行形象 /// public const int TravelSkin39 = 4106; /// /// 时空旅行形象 /// public const int TravelSkin40 = 4107; /// /// 时空旅行形象 /// public const int TravelSkin41 = 4108; /// /// 时空旅行形象 /// public const int TravelSkin42 = 4109; /// /// 时空旅行形象 /// public const int TravelSkin43 = 4110; /// /// 时空旅行形象 /// public const int TravelSkin44 = 4111; /// /// 时空旅行形象 /// public const int TravelSkin45 = 4112; /// /// 时空旅行形象 /// public const int TravelSkin46 = 4113; /// /// 时空旅行形象 /// public const int TravelSkin47 = 4114; /// /// 时空旅行形象 /// public const int TravelSkin48 = 4115; /// /// 时空旅行形象 /// public const int TravelSkin49 = 4116; /// /// 时空旅行形象 /// public const int TravelSkin50 = 4117; /// /// 时空旅行形象 /// public const int TravelSkin51 = 4118; /// /// 时空旅行形象 /// public const int TravelSkin52 = 4119; /// /// 时空旅行形象 /// public const int TravelSkin53 = 4120; /// /// 时空旅行形象 /// public const int TravelSkin54 = 4121; /// /// 宠物 /// public const int Pet01 = 4201; /// /// 宠物 /// public const int Pet02 = 4202; /// /// 宠物 /// public const int Pet03 = 4203; /// /// 宠物 /// public const int Pet04 = 4204; /// /// 宠物 /// public const int Pet05 = 4205; /// /// NPC /// public const int NPC_01 = 101; /// /// NPC /// public const int NPC_02 = 102; /// /// NPC /// public const int NPC_03 = 103; /// /// NPC /// public const int NPC_04 = 104; /// /// NPC /// public const int NPC_05 = 105; /// /// NPC /// public const int NPC_06 = 106; /// /// NPC /// public const int NPC_07 = 107; /// /// NPC /// public const int NPC_08 = 108; /// /// NPC /// public const int NPC_09 = 109; /// /// NPC /// public const int NPC_10 = 110; /// /// NPC /// public const int NPC_11 = 111; /// /// NPC /// public const int NPC_12 = 112; /// /// NPC /// public const int NPC_13 = 113; /// /// NPC /// public const int NPC_14 = 114; /// /// Monster01 /// public const int Monster01 = 201; /// /// Monster02 /// public const int Monster02 = 202; /// /// Monster03 /// public const int Monster03 = 203; /// /// Monster04 /// public const int Monster04 = 204; /// /// Monster05 /// public const int Monster05 = 205; /// /// Monster06 /// public const int Monster06 = 206; /// /// Monster07 /// public const int Monster07 = 207; /// /// Monster08 /// public const int Monster08 = 208; /// /// Monster09 /// public const int Monster09 = 209; /// /// Monster10 /// public const int Monster10 = 210; /// /// Monster11 /// public const int Monster11 = 211; /// /// Monster12 /// public const int Monster12 = 212; /// /// Monster13 /// public const int Monster13 = 213; /// /// Monster14 /// public const int Monster14 = 214; /// /// Monster15 /// public const int Monster15 = 215; /// /// Monster16 /// public const int Monster16 = 216; /// /// Monster17 /// public const int Monster17 = 217; /// /// Monster18 /// public const int Monster18 = 218; /// /// Monster19 /// public const int Monster19 = 219; /// /// Monster20 /// public const int Monster20 = 220; /// /// Monster21 /// public const int Monster21 = 221; /// /// Monster22 /// public const int Monster22 = 222; /// /// Monster23 /// public const int Monster23 = 223; /// /// Monster24 /// public const int Monster24 = 224; /// /// Monster25 /// public const int Monster25 = 225; /// /// Monster26 /// public const int Monster26 = 226; /// /// Monster27 /// public const int Monster27 = 227; /// /// Monster28 /// public const int Monster28 = 228; /// /// Monster29 /// public const int Monster29 = 229; /// /// Monster30 /// public const int Monster30 = 230; /// /// Monster31 /// public const int Monster31 = 231; /// /// Monster32 /// public const int Monster32 = 232; /// /// Monster33 /// public const int Monster33 = 233; /// /// Monster34 /// public const int Monster34 = 234; /// /// Monster35 /// public const int Monster35 = 235; /// /// Monster36 /// public const int Monster36 = 236; /// /// Monster37 /// public const int Monster37 = 237; /// /// Monster38 /// public const int Monster38 = 238; /// /// Monster39 /// public const int Monster39 = 239; /// /// Monster40 /// public const int Monster40 = 240; /// /// Monster41 /// public const int Monster41 = 241; /// /// Monster42 /// public const int Monster42 = 242; /// /// Monster43 /// public const int Monster43 = 243; /// /// Monster44 /// public const int Monster44 = 244; /// /// Monster45 /// public const int Monster45 = 245; /// /// Monster46 /// public const int Monster46 = 246; /// /// Monster47 /// public const int Monster47 = 247; /// /// Monster48 /// public const int Monster48 = 248; /// /// Monster49 /// public const int Monster49 = 249; /// /// Monster50 /// public const int Monster50 = 250; /// /// Monster51 /// public const int Monster51 = 251; /// /// Monster52 /// public const int Monster52 = 252; /// /// Monster53 /// public const int Monster53 = 253; /// /// Monster54 /// public const int Monster54 = 254; /// /// Monster55 /// public const int Monster55 = 255; /// /// Monster56 /// public const int Monster56 = 256; /// /// Monster57 /// public const int Monster57 = 257; /// /// Monster58 /// public const int Monster58 = 258; /// /// Monster59 /// public const int Monster59 = 259; /// /// Monster60 /// public const int Monster60 = 260; /// /// Monster61 /// public const int Monster61 = 261; /// /// Monster62 /// public const int Monster62 = 262; /// /// Monster63 /// public const int Monster63 = 263; /// /// Monster64 /// public const int Monster64 = 264; /// /// Monster65 /// public const int Monster65 = 265; /// /// Monster66 /// public const int Monster66 = 266; /// /// Monster67 /// public const int Monster67 = 267; /// /// Monster68 /// public const int Monster68 = 268; /// /// Monster69 /// public const int Monster69 = 269; /// /// Monster70 /// public const int Monster70 = 270; /// /// Monster71 /// public const int Monster71 = 271; /// /// Monster72 /// public const int Monster72 = 272; /// /// Monster73 /// public const int Monster73 = 273; /// /// Monster74 /// public const int Monster74 = 274; /// /// Monster75 /// public const int Monster75 = 275; /// /// Monster76 /// public const int Monster76 = 276; /// /// Monster77 /// public const int Monster77 = 277; /// /// Monster78 /// public const int Monster78 = 278; /// /// Monster79 /// public const int Monster79 = 279; /// /// Monster80 /// public const int Monster80 = 280; /// /// Monster81 /// public const int Monster81 = 281; /// /// Monster82 /// public const int Monster82 = 282; /// /// Monster83 /// public const int Monster83 = 283; /// /// Monster84 /// public const int Monster84 = 284; /// /// FamilyBoss1 /// public const int FamilyBoss1 = 301; /// /// FamilyBoss2 /// public const int FamilyBoss2 = 302; /// /// FamilyBoss3 /// public const int FamilyBoss3 = 303; /// /// 世界boss /// public const int WorldBoss = 310; /// /// 1 /// public const int SceneTransPoint = 1004; /// /// 1 /// public const int Select = 1005; /// /// 人物面板显示 /// public const int Character = 1006; /// /// 显示牌 /// public const int PvpDisBoard = 1007; /// /// 死亡墓碑 /// public const int DeadTomb = 2005; /// /// 技能1攻击特效 /// public const int CadSkill1_A = 2101; /// /// 技能1受击特效 /// public const int CadSkill1_B = 2102; /// /// 技能2攻击特效 /// public const int CadSkill2_A = 2103; /// /// 技能2受击特效 /// public const int CadSkill2_B = 2104; /// /// 技能3攻击特效 /// public const int CadSkill3_A = 2105; /// /// 技能3受击特效 /// public const int CadSkill3_B = 2106; /// /// 技能4受击特效 /// public const int CadSkill4_B = 2107; /// /// 技能5受击特效 /// public const int CadSkill5_B = 2108; /// /// 技能5持续特效 /// public const int CadSkill5_C = 2109; /// /// 技能6受击特效 /// public const int CadSkill6_B = 2110; /// /// 技能6持续特效 /// public const int CadSkill6_C = 2111; /// /// 技能7受击特效 /// public const int CadSkill7_B = 2112; /// /// 技能8攻击特效 /// public const int CadSkill8_A = 2113; /// /// 技能8受击特效 /// public const int CadSkill8_B = 2114; /// /// 技能9受击特效 /// public const int CadSkill9_B = 2115; /// /// 技能9持续特效 /// public const int CadSkill9_C = 2116; /// /// 技能10受击特效 /// public const int CadSkill10_B = 2117; /// /// 技能11受击特效 /// public const int CadSkill11_B = 2118; /// /// 技能12攻击特效 /// public const int CadSkill12_A = 2119; /// /// 技能12受击特效 /// public const int CadSkill12_B = 2120; /// /// 技能13受击特效 /// public const int CadSkill13_B = 2121; /// /// 技能14攻击特效 /// public const int CadSkill14_A = 2122; /// /// 技能14受击特效 /// public const int CadSkill14_B = 2123; /// /// 技能15受击特效 /// public const int CadSkill15_B = 2124; /// /// 技能16受击特效 /// public const int CadSkill16_B = 2125; /// /// 技能16持续特效 /// public const int CadSkill16_C = 2126; /// /// 技能17攻击特效 /// public const int CadSkill17_A = 2127; /// /// 技能17受击特效 /// public const int CadSkill17_B = 2128; /// /// 技能18受击特效 /// public const int CadSkill18_B = 2129; /// /// 技能18持续特效 /// public const int CadSkill18_C = 2130; /// /// 技能19攻击特效 /// public const int CadSkill19_A = 2131; /// /// 技能19受击特效 /// public const int CadSkill19_B = 2132; /// /// 技能20受击特效 /// public const int CadSkill20_B = 2133; /// /// 技能20持续特效 /// public const int CadSkill20_C = 2134; /// /// 技能21攻击特效 /// public const int CadSkill21_A = 2135; /// /// 技能21受击特效 /// public const int CadSkill21_B = 2136; /// /// 技能1攻击特效 /// public const int AthSkill1_A = 2201; /// /// 技能1受击特效 /// public const int AthSkill1_B = 2202; /// /// 技能2攻击特效 /// public const int AthSkill2_A = 2203; /// /// 技能2受击特效 /// public const int AthSkill2_B = 2204; /// /// 技能3攻击特效 /// public const int AthSkill3_A = 2205; /// /// 技能3受击特效 /// public const int AthSkill3_B = 2206; /// /// 技能4攻击特效 /// public const int AthSkill4_A = 2207; /// /// 技能4受击特效 /// public const int AthSkill4_B = 2208; /// /// 技能5攻击特效 /// public const int AthSkill5_A = 2209; /// /// 技能5受击特效 /// public const int AthSkill5_B = 2210; /// /// 技能5持续特效 /// public const int AthSkill5_C = 2211; /// /// 技能6攻击特效 /// public const int AthSkill6_A = 2212; /// /// 技能6受击特效 /// public const int AthSkill6_B = 2213; /// /// 技能7攻击特效 /// public const int AthSkill7_A = 2214; /// /// 技能7受击特效 /// public const int AthSkill7_B = 2215; /// /// 技能8攻击特效 /// public const int AthSkill8_A = 2216; /// /// 技能8受击特效 /// public const int AthSkill8_B = 2217; /// /// 技能9攻击特效 /// public const int AthSkill9_A = 2218; /// /// 技能9受击特效 /// public const int AthSkill9_B = 2219; /// /// 技能10攻击特效 /// public const int AthSkill10_A = 2220; /// /// 技能10受击特效 /// public const int AthSkill10_B = 2221; /// /// 技能10持续特效 /// public const int AthSkill10_C = 2222; /// /// 技能11受击特效 /// public const int AthSkill11_B = 2223; /// /// 技能12攻击特效 /// public const int AthSkill12_A = 2224; /// /// 技能12受击特效 /// public const int AthSkill12_B = 2225; /// /// 技能13攻击特效 /// public const int AthSkill13_A = 2226; /// /// 技能13受击特效 /// public const int AthSkill13_B = 2227; /// /// 技能14攻击特效 /// public const int AthSkill14_A = 2228; /// /// 技能14受击特效 /// public const int AthSkill14_B = 2229; /// /// 技能15攻击特效 /// public const int AthSkill15_A = 2230; /// /// 技能15受击特效 /// public const int AthSkill15_B = 2231; /// /// 技能16攻击特效 /// public const int AthSkill16_A = 2232; /// /// 技能16受击特效 /// public const int AthSkill16_B = 2233; /// /// 技能17受击特效 /// public const int AthSkill17_B = 2234; /// /// 技能18受击特效 /// public const int AthSkill18_B = 2235; /// /// 技能19受击特效 /// public const int AthSkill19_B = 2236; /// /// 技能19持续特效 /// public const int AthSkill19_C = 2237; /// /// 技能20受击特效 /// public const int AthSkill20_B = 2238; /// /// 技能21攻击特效 /// public const int AthSkill21_A = 2239; /// /// 技能21受击特效 /// public const int AthSkill21_B = 2240; /// /// 技能1攻击特效 /// public const int NurseSkill1_A = 2301; /// /// 技能1受击特效 /// public const int NurseSkill1_B = 2302; /// /// 技能2攻击特效 /// public const int NurseSkill2_A = 2303; /// /// 技能2受击特效 /// public const int NurseSkill2_B = 2304; /// /// 技能3攻击特效 /// public const int NurseSkill3_A = 2305; /// /// 技能3受击特效 /// public const int NurseSkill3_B = 2306; /// /// 技能4受击特效 /// public const int NurseSkill4_B = 2307; /// /// 技能5受击特效 /// public const int NurseSkill5_B = 2308; /// /// 技能6攻击特效 /// public const int NurseSkill6_B = 2309; /// /// 技能7受击特效 /// public const int NurseSkill7_B = 2310; /// /// 技能8受击特效 /// public const int NurseSkill8_B = 2311; /// /// 技能9攻击特效 /// public const int NurseSkill9_B = 2312; /// /// 技能10攻击特效 /// public const int NurseSkill10_A = 2313; /// /// 技能10受击特效 /// public const int NurseSkill10_B = 2314; /// /// 技能11攻击特效 /// public const int NurseSkill11_A = 2315; /// /// 技能11受击特效 /// public const int NurseSkill11_B = 2316; /// /// 技能12攻击特效 /// public const int NurseSkill12_A = 2317; /// /// 技能12受击特效 /// public const int NurseSkill12_B = 2318; /// /// 技能12持续特效 /// public const int NurseSkill12_C = 2319; /// /// 技能13攻击特效 /// public const int NurseSkill13_A = 2320; /// /// 技能13受击特效 /// public const int NurseSkill13_B = 2321; /// /// 技能14攻击特效 /// public const int NurseSkill14_A = 2322; /// /// 技能14受击特效 /// public const int NurseSkill14_B = 2323; /// /// 技能15受击特效 /// public const int NurseSkill15_B = 2324; /// /// 技能16攻击特效 /// public const int NurseSkill16_A = 2325; /// /// 技能16受击特效 /// public const int NurseSkill16_B = 2326; /// /// 技能17受击特效 /// public const int NurseSkill17_B = 2327; /// /// 技能18受击特效 /// public const int NurseSkill18_B = 2328; /// /// 技能19攻击特效 /// public const int NurseSkill19_B = 2329; /// /// 技能20受击特效 /// public const int NurseSkill20_B = 2330; /// /// 技能21攻击特效 /// public const int NurseSkill21_A = 2331; /// /// 技能21受击特效 /// public const int NurseSkill21_B = 2332; /// /// 技能1攻击特效 /// public const int Superman_Skill1_A = 2401; /// /// 技能1受击特效 /// public const int Superman_Skill1_B = 2402; /// /// 技能2攻击特效 /// public const int Superman_Skill2_A = 2403; /// /// 技能2受击特效 /// public const int Superman_Skill2_B = 2404; /// /// 技能3攻击特效 /// public const int Superman_Skill3_A = 2405; /// /// 技能3受击特效 /// public const int Superman_Skill3_B = 2406; /// /// 技能4攻击特效 /// public const int Superman_Skill4_A = 2407; /// /// 技能4受击特效 /// public const int Superman_Skill4_B = 2408; /// /// 技能5攻击特效 /// public const int Superman_Skill5_A = 2409; /// /// 技能5受击特效 /// public const int Superman_Skill5_B = 2410; /// /// 技能6攻击特效 /// public const int Superman_Skill6_A = 2411; /// /// 技能6受击特效 /// public const int Superman_Skill6_B = 2412; /// /// 技能7攻击特效 /// public const int Superman_Skill7_A = 2413; /// /// 技能7受击特效 /// public const int Superman_Skill7_B = 2414; /// /// 技能8攻击特效 /// public const int Superman_Skill8_A = 2415; /// /// 技能8受击特效 /// public const int Superman_Skill8_B = 2416; /// /// 技能8持续特效 /// public const int Superman_Skill8_C = 2417; /// /// 技能9攻击特效 /// public const int Superman_Skill9_A = 2418; /// /// 技能9受击特效 /// public const int Superman_Skill9_B = 2419; /// /// 技能10攻击特效 /// public const int Superman_Skill10_A = 2420; /// /// 技能10受击特效 /// public const int Superman_Skill10_B = 2421; /// /// 技能10持续特效 /// public const int Superman_Skill10_C = 2422; /// /// 技能11受击特效 /// public const int Superman_Skill11_B = 2423; /// /// 技能11持续特效 /// public const int Superman_Skill11_C = 2424; /// /// 技能12受击特效 /// public const int Superman_Skill12_B = 2425; /// /// 技能13攻击特效 /// public const int Superman_Skill13_A = 2426; /// /// 技能13受击特效 /// public const int Superman_Skill13_B = 2427; /// /// 技能13持续特效 /// public const int Superman_Skill13_C = 2428; /// /// 技能14受击特效 /// public const int Superman_Skill14_B = 2429; /// /// 技能15受击特效 /// public const int Superman_Skill15_B = 2430; /// /// 技能15持续特效 /// public const int Superman_Skill15_C = 2431; /// /// 技能16受击特效 /// public const int Superman_Skill16_B = 2432; /// /// 技能17受击特效 /// public const int Superman_Skill17_B = 2433; /// /// 技能18受击特效 /// public const int Superman_Skill18_B = 2434; /// /// 技能19受击特效 /// public const int Superman_Skill19_B = 2435; /// /// 技能19持续特效 /// public const int Superman_Skill19_C = 2436; /// /// 技能20受击特效 /// public const int Superman_Skill20_B = 2437; /// /// 技能21攻击特效 /// public const int Superman_Skill21_A = 2438; /// /// 技能21受击特效 /// public const int Superman_Skill21_B = 2439; /// /// 怪物技能1攻击特效 /// public const int Monster_Skill1_A = 3001; /// /// 怪物技能1受击特效 /// public const int Monster_Skill1_B = 3002; /// /// 怪物技能2攻击特效 /// public const int Monster_Skill2_A = 3003; /// /// 怪物技能2受击特效 /// public const int Monster_Skill2_B = 3004; /// /// 怪物技能3攻击特效 /// public const int Monster_Skill3_A = 3005; /// /// 怪物技能3受击特效 /// public const int Monster_Skill3_B = 3006; /// /// 怪物技能4攻击特效 /// public const int Monster_Skill4_A = 3007; /// /// 怪物技能4受击特效 /// public const int Monster_Skill4_B = 3008; /// /// 怪物技能5攻击特效 /// public const int Monster_Skill5_A = 3009; /// /// 怪物技能5受击特效 /// public const int Monster_Skill5_B = 3010; /// /// 怪物技能6攻击特效 /// public const int Monster_Skill6_A = 3011; /// /// 怪物技能6受击特效 /// public const int Monster_Skill6_B = 3012; /// /// 怪物技能7攻击特效 /// public const int Monster_Skill7_A = 3013; /// /// 怪物技能7受击特效 /// public const int Monster_Skill7_B = 3014; /// /// 怪物技能8攻击特效 /// public const int Monster_Skill8_A = 3015; /// /// 怪物技能8受击特效 /// public const int Monster_Skill8_B = 3016; /// /// 怪物技能9攻击特效 /// public const int Monster_Skill9_A = 3017; /// /// 怪物技能9受击特效 /// public const int Monster_Skill9_B = 3018; /// /// 怪物技能10攻击特效 /// public const int Monster_Skill10_A = 3019; /// /// 怪物技能10受击特效 /// public const int Monster_Skill10_B = 3020; /// /// 怪物技能11攻击特效 /// public const int Monster_Skill11_A = 3021; /// /// 怪物技能11受击特效 /// public const int Monster_Skill11_B = 3022; /// /// 怪物技能12攻击特效 /// public const int Monster_Skill12_A = 3023; /// /// 怪物技能12受击特效 /// public const int Monster_Skill12_B = 3024; /// /// 怪物技能13持续特效 /// public const int Monster_Skill13_C = 3025; /// /// 怪物技能14受击特效 /// public const int Monster_Skill14_B = 3026; /// /// 怪物技能15持续特效 /// public const int Monster_Skill15_C = 3027; /// /// 怪物技能16持续特效 /// public const int Monster_Skill16_C = 3028; /// /// Scene_Login /// public const int Scene_Login = 10001; /// /// Scene_CreateRole /// public const int Scene_CreateRole = 10002; /// /// Scene_EnterGame /// public const int Scene_EnterGame = 10003; /// /// Scene_MainCity /// public const int Scene_MainCity = 10004; /// /// Scene_MarvellousSquare /// public const int Scene_MarvellousSquare = 10005; /// /// Scene_Beach /// public const int Scene_Beach = 10006; /// /// Scene_HonorTemple /// public const int Scene_HonorTemple = 10007; /// /// Scene_GuardianPark /// public const int Scene_GuardianPark = 10008; /// /// Scene_Challenge /// public const int Scene_Challenge = 10009; /// /// Scene_Boss /// public const int Scene_Boss = 10010; /// /// Scene_MainStory1 /// public const int Scene_MainStory1 = 10011; /// /// Scene_MainStory2 /// public const int Scene_MainStory2 = 10012; /// /// Scene_MainStory3 /// public const int Scene_MainStory3 = 10013; /// /// Scene_MainStory4 /// public const int Scene_MainStory4 = 10014; /// /// Scene_MainStory5 /// public const int Scene_MainStory5 = 10015; /// /// Scene_MainStory6 /// public const int Scene_MainStory6 = 10016; /// /// Scene_MainStory7 /// public const int Scene_MainStory7 = 10017; /// /// Scene_MainStory8 /// public const int Scene_MainStory8 = 10018; /// /// Scene_MainStory9 /// public const int Scene_MainStory9 = 10019; /// /// Scene_MainStory10 /// public const int Scene_MainStory10 = 10020; /// /// Scene_MainStory11 /// public const int Scene_MainStory11 = 10021; /// /// Scene_MainStory12 /// public const int Scene_MainStory12 = 10022; /// /// Scene_MainStory13 /// public const int Scene_MainStory13 = 10023; /// /// Scene_MainStory14 /// public const int Scene_MainStory14 = 10024; /// /// Scene_MainStory15 /// public const int Scene_MainStory15 = 10025; /// /// Scene_MainStory16 /// public const int Scene_MainStory16 = 10026; /// /// Scene_FimalyBattle /// public const int Scene_FimalyBattle = 10027; /// /// Scene_ActiveTask /// public const int Scene_ActiveTask = 10028; } }