namespace Cal.DataTable { public static class MapMonsterConfigId { /// /// 火之领主 /// public const int ManulEquip1 = 1001; /// /// 风之领主 /// public const int ManulEquip2 = 1002; /// /// 土之领主 /// public const int ManulEquip3 = 1003; /// /// 暗之领主 /// public const int ManulEquip4 = 1004; /// /// 地图金币怪 /// public const int CoinMonster = 1005; /// /// 一层怪 /// public const int SpaceTravel1 = 1006; /// /// 二层怪 /// public const int SpaceTravel2 = 1007; /// /// 三层怪 /// public const int SpaceTravel3 = 1008; /// /// 四层怪 /// public const int SpaceTravel4 = 1009; /// /// 五层怪 /// public const int SpaceTravel5 = 1010; /// /// 隐藏boss /// public const int SpaceTravel6 = 1011; /// /// 星魂侍者 /// public const int StarSoul1 = 1012; /// /// 星魂操纵者 /// public const int StarSoul2 = 1013; /// /// 星魂极巫 /// public const int StarSoul3 = 1014; } }