using ET.EventType; using ET; using System; using System.Collections.Generic; namespace ET { public class OpenStoreEvent : AEvent { public override async ETTask Run(OpenStoreUI args) { if (!args.ignoreInfo) PosHelper.CheckSceneError(Cal.DataTable.Sys_SceneId.Scene_MainCity, "仓库"); StoreUI ui = await FUIHelper.Open(args.zoneScene, FUIPackage.Bag_StoreUI, WindowPos.Center, (_ui) => { //ui.m_Effect.Play(); }); await ETTask.CompletedTask; } } }