using Cal.DataTable; using ET.EventType; using ET; using System; using System.Collections.Generic; namespace ET { public class OpenButlerUIEvent : AEvent { public override async ETTask Run(ButlerUI_Open args) { PosHelper.CheckSceneError("管家", Cal.DataTable.Sys_SceneId.Scene_MainCity); FUI_NPCTaskUI ui =await FUIHelper.Open(args.zoneScene, FUIPackage.Task_NPCTaskUI, WindowPos.Center, (_ui)=> { //ui.m_Effect.Play(); }); FUIWindowComponent window = ui.GetComponent(); ui.AddComponent(); window.Window.OnHideEvent += () => { ui.RemoveComponent(); }; await ETTask.CompletedTask; } } }