using System; #if !NOT_CLIENT && !ROBOT using Sirenix.OdinInspector; using Sirenix.Serialization; using UnityEngine; #endif namespace ET { #if !NOT_CLIENT && !ROBOT public class ComponentView: #if UNITY_EDITOR SerializedMonoBehaviour #else MonoBehaviour #endif { [NonSerialized][OdinSerialize] public object Component; } #endif }