using System; using System.Globalization; namespace ET { public static class TimeHelper { public const long OneDay = 86400000; public const long Hour = 3600000; public const long Minute = 60000; /// /// 客户端时间 /// /// public static long ClientNow() { return Game.TimeInfo.FrameTime; } public static long ClientNowSeconds() { return ClientNow() / 1000; } public static DateTime DateTimeNow() { return DateTime.UtcNow; } public static long ServerNow() { return Game.TimeInfo.ServerNow(); } public static long ClientFrameTime() { return Game.TimeInfo.ClientFrameTime(); } public static long ServerFrameTime() { return Game.TimeInfo.ServerFrameTime(); } public static int GetTodayDay(DateTime time) { return Game.TimeInfo.GetTodayDay(time); } public static int GetTodayDay() { return Game.TimeInfo.GetTodayDay(DateTimeNow()); } } }