using ET.EventType; using System; using System.Collections.Generic; using System.Text; using static ET.StatisticComponent; namespace ET { public struct StatisticsTypes { public const string EnergyCostType_StarSoul = "EnergyCostType_StarSoul"; public const string EnergyCostType_MainStory = "EnergyCostType_MainStory"; public const string EnergyCostType_IdleBattle = "EnergyCostType_IdleBattle"; public const string CoinSources_IdleBattle = "CoinSources_IdleBattle"; public const string CoinSources_SellItem = "CoinSources_SellItem"; public const string CoinSources_FamilyBoss = "CoinSources_FamilyBoss"; public const string CoinSources_Boss = "CoinSources_Boss"; public const string CoinSources_MainStory = "CoinSources_MainStory"; public const string CoinSources_TrialCopy = "CoinSources_TrialCopy"; public const string GemSources_MainStory = "GemSources_MainStory"; public const string GemSources_TrialCopy = "GemSources_TrialCopy"; public const string GemSources_Boss = "GemSources_Boss"; public const string GemSources_FamilyBoss = "GemSources_FamilyBoss"; } public static class StatisticsHelper { public static void AddEnergyCost( long id, string costType, int count) { StatisticComponent.instance.AddEnergyCost(id, costType, count); } public static void AddInfo( long id, StatisticType type,string sources, long count) { StatisticComponent.instance.AddInfo(id, type, sources,count); } } }