using System;
using System.Collections.Generic;
using System.Text;
namespace ET
{
public class TargetableUnitComponent:Entity
{
public Unit selectedTeamMember;
public Unit selectedEnermy;
///
/// 当前目标
///
public Unit currTarget{ get; set; }
public List currFriendlyList{ get;} = new List();
public List currEnermyList{ get;} = new List();
public List currAllList{ get;} = new List();
public bool hasCurrList;
///
/// 可选择的目标
///
public List targetList{ get;} = new List();
///
/// 所有敌方
///
public List allEnermy = new List();
///
/// 所有友方
///
public List allTeam = new List();
public List allTarget = new List();
}
}