using Cal; using System; using System.Collections.Generic; namespace ET { public class ModifierLogic:Entity { public ModifierId modifierId =>modifierConfig==null?default: modifierConfig.Id; public SkillLogic skillLogic; public ModifierConfig modifierConfig; public int overlay; public int interval; public int continueTime; public int shield; public float multiDamageX10000; public int playAmount; public long leastTime; public ETCancellationToken cancellationToken; } }