using ET; using Sirenix.OdinInspector; using UnityEngine; #if UNITY_EDITOR #endif namespace Cal { [GUIColor(0.95f, 0.08f, 0f)] [System.Serializable] public class SkillOption_反击 : SkillOptionBase { public override SkillOptionType optionType => SkillOptionType.反击; [BoxGroup("$optionType", CenterLabel = true)] [LabelText("目标选择")] public SelectTargetBase selectTarget; } }