using ET; using Sirenix.OdinInspector; using UnityEngine; #if UNITY_EDITOR #endif namespace Cal { [GUIColor(0.95f, 0.08f, 0f)] [System.Serializable] public class SkillOption_反伤 : SkillOptionBase { public override SkillOptionType optionType => SkillOptionType.反伤; [BoxGroup("$optionType", CenterLabel = true)] [LabelText("目标选择")] public SelectTargetBase selectTarget; [BoxGroup("$optionType", CenterLabel = true)] [LabelText("反伤百分比")] [SerializeField] public SkillParam param = new SkillParam { skillSourcetype = SkillSourcetype.Changable }; } }