using ET; using System; using System.Collections.Generic; namespace ET { [UIEvent(FUIPackage.Task_NPCTaskUI)] public class NPCTaskUIEvent : AUIEvent { public override async ETTask OnCreate(FUIComponent fuiComponent) { if (!(FUIComponent.Instance.Get(FUIPackage.Task_NPCTaskUI) is FUI_NPCTaskUI ui)) { ui =await FUI_NPCTaskUI.CreateInstanceAsync(fuiComponent); ui.Name = FUIPackage.Task_NPCTaskUI; } return ui; } public override void OnRemove(FUIComponent fuiComponent) { } } }