using ET; using System; using System.Collections.Generic; namespace ET { [UIEvent(FUIPackage.Skill_SkillUI)] public class SkillUIEvent : AUIEvent { public override async ETTask OnCreate(FUIComponent fuiComponent) { if (!(FUIComponent.Instance.Get(FUIPackage.Skill_SkillUI) is FUI_SkillUI ui)) { ui =await FUI_SkillUI.CreateInstanceAsync(fuiComponent); ui.Name = FUIPackage.Skill_SkillUI; } return ui; } public override void OnRemove(FUIComponent fuiComponent) { } } }