using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; using ET; using System; namespace ETEditor { public class AMHandlerWizard : ScriptableWizard { public bool isServer = true; public string message; [Header("指定路劲")] [Tooltip("如果为空,使用默认路径")] public GlobalPath globalPath; private void OnWizardCreate() { if (string.IsNullOrWhiteSpace(message)) { return; } // 创建代码的子文件夹 GlobalSettingData globalSetting = MongoHelper.FromJson(EditorPrefs.GetString("GlobalSettingData")); string subFolder = globalSetting.AMHandlerPath; if (globalPath != GlobalPath.None) { subFolder = globalSetting.GlobalPaths[(int)globalPath]; } // 生成路径 string generateFolder = $"{Application.dataPath.Replace("Unity/Assets", "Server")}/Hotfix/{subFolder}"; if (isServer == false) { generateFolder = $"{Application.dataPath}/Hotfix/{subFolder}"; } // 写入代码 AssistentHelper.CheckDirectory(generateFolder); string scriptName = $"{message}Handler"; using (FileStream fs = new FileStream($"{generateFolder}/{scriptName}.cs", FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.ReadWrite)) { using (StreamWriter sw = new StreamWriter(fs, System.Text.Encoding.UTF8)) { // 替换模板代码的内容 string code = ScriptTemplate.AMHandler; code = code.Replace("消息类型", message); sw.Write(code); } } EditorPrefs.SetInt("AMHandlerGlobalPath", (int)globalPath); AssetDatabase.Refresh(); } [MenuItem("助手/Wizard/AMHandler &4", priority = 4)] private static void CreateWizard() { AMHandlerWizard amHandler = ScriptableWizard.DisplayWizard("AMHandler Script", "创建"); amHandler.globalPath = (GlobalPath)EditorPrefs.GetInt("AMHandlerGlobalPath"); } } }