using ET.EventType; using ET; using System; using System.Collections.Generic; namespace ET { public class OpenBagUIEvent : AEvent { public override async ETTask Run(OpenBagUI args) { await FUIHelper.Open(args.zoneScene, FUIPackage.Bag_BagUI, WindowPos.Center, (_ui)=> { _ui.m_Effect.Play(); }); await ETTask.CompletedTask; } } }