namespace ET { public static class Define { //#if UNITY_EDITOR && !ASYNC // public static bool IsAsync = false; //#else public static bool IsAsync = true; //#endif public static bool hasView = true; //#if EDITOR_MODE //public static bool IsEditorMode = true; //#else public static bool IsEditorMode = false; public static int FrameRate = 60; //#endif //#if DEVELOPMENT_BUILD // public static bool IsDevelopmentBuild = true; //#else // public static bool IsDevelopmentBuild = false; //#endif //#if ILRuntime // public static bool IsILRuntime = true; //#else // public static bool IsILRuntime = false; //#endif } }