using ET; using System; using System.Collections.Generic; namespace ET { [UIEvent(FUIPackage.Quest_Quest1UI)] public class Quest1UIEvent : AUIEvent { public override async ETTask OnCreate(FUIComponent fuiComponent) { if (!(FUIComponent.Instance.Get(FUIPackage.Quest_Quest1UI) is FUI_Quest1UI ui)) { ui =await FUI_Quest1UI.CreateInstanceAsync(fuiComponent); ui.Name = FUIPackage.Quest_Quest1UI; } return ui; } public override void OnRemove(FUIComponent fuiComponent) { } } }