using ET; using System; using System.Collections.Generic; namespace ET { [UIEvent(FUIPackage.Other_ActiveUI)] public class ActiveUIEvent : AUIEvent { public override async ETTask OnCreate(FUIComponent fuiComponent) { if (!(FUIComponent.Instance.Get(FUIPackage.Other_ActiveUI) is FUI_ActiveUI ui)) { ui =await FUI_ActiveUI.CreateInstanceAsync(fuiComponent); ui.Name = FUIPackage.Other_ActiveUI; } return ui; } public override void OnRemove(FUIComponent fuiComponent) { } } }