星魂兑换增加位置选择

develope
Cal 2021-06-01 18:20:11 +08:00
parent b86d5dfeba
commit 23129de7bc
47 changed files with 1994 additions and 1948 deletions

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<component size="594,640"> <component size="594,640">
<controller name="quality" pages="0,1,1,2,2,3,3,4,4,5,5,6" selected="0"/> <controller name="quality" pages="0,1,1,2,2,3,3,4,4,5,5,6" selected="0"/>
<controller name="sortType" pages="0,0,1,1,2,2" selected="2"> <controller name="sortType" pages="0,0,1,1,2,2" selected="0">
<remark page="0" value="时间"/> <remark page="0" value="时间"/>
<remark page="1" value="套装"/> <remark page="1" value="套装"/>
<remark page="2" value="位置"/> <remark page="2" value="位置"/>
@ -69,7 +69,7 @@
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<group id="n24_jxet" name="n24" xy="369,464" size="60,24"/> <group id="n24_jxet" name="n24" xy="369,464" size="60,24"/>
<component id="n25_jxet" name="btnPosType" src="czagl" fileName="ButtonSingle.xml" pkg="kqsmrpxl" xy="431,467" size="19,19" group="n27_jxet" aspect="true"> <component id="n25_jxet" name="btnPosType" src="czagl" fileName="ButtonSingle.xml" pkg="kqsmrpxl" xy="431,467" size="19,19" group="n27_jxet" aspect="true">
<Button checked="true" controller="sortType" page="2"/> <Button controller="sortType" page="2"/>
</component> </component>
<text id="n26_jxet" name="n26" xy="455,464" size="36,24" group="n27_jxet" fontSize="15" color="#ffcc33" autoSize="none" strokeColor="#000000" text="位置"/> <text id="n26_jxet" name="n26" xy="455,464" size="36,24" group="n27_jxet" fontSize="15" color="#ffcc33" autoSize="none" strokeColor="#000000" text="位置"/>
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@ -92,7 +92,7 @@
<Button title="天工" controller="quality" page="5"/> <Button title="天工" controller="quality" page="5"/>
</component> </component>
<component id="n34_th4y" name="btnTime" src="czagl" fileName="ButtonSingle.xml" pkg="kqsmrpxl" xy="307,467" size="19,19" group="n36_th4y" aspect="true"> <component id="n34_th4y" name="btnTime" src="czagl" fileName="ButtonSingle.xml" pkg="kqsmrpxl" xy="307,467" size="19,19" group="n36_th4y" aspect="true">
<Button controller="sortType" page="0"/> <Button checked="true" controller="sortType" page="0"/>
</component> </component>
<text id="n35_th4y" name="n35" xy="331,464" size="36,24" group="n36_th4y" fontSize="15" color="#ffcc33" autoSize="none" strokeColor="#000000" text="时间"/> <text id="n35_th4y" name="n35" xy="331,464" size="36,24" group="n36_th4y" fontSize="15" color="#ffcc33" autoSize="none" strokeColor="#000000" text="时间"/>
<group id="n36_th4y" name="n36" xy="307,464" size="60,24"/> <group id="n36_th4y" name="n36" xy="307,464" size="60,24"/>
@ -158,12 +158,18 @@
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<gearDisplay controller="attribute" pages="1"/> <gearDisplay controller="attribute" pages="1"/>
</group> </group>
<component id="n53_cwlt" name="comBoxGetStarSoul" src="tc2rtm7" fileName="ComboBox.xml" xy="214,549" size="90,24"> <component id="n53_cwlt" name="comBoxGetStarSoul" src="tc2rtm7" fileName="ComboBox.xml" xy="214,549" size="90,24" group="n56_i88r">
<ComboBox visibleItemCount="10" autoClearItems="true"/> <ComboBox visibleItemCount="10" autoClearItems="true"/>
</component> </component>
<component id="n54_cwlt" name="btnGetStarSoul" src="y69ujo" fileName="ButtonOnlyText.xml" pkg="kqsmrpxl" xy="223,576" size="72,25"> <component id="n54_cwlt" name="btnGetStarSoul" src="y69ujo" fileName="ButtonOnlyText.xml" pkg="kqsmrpxl" xy="263,579" size="72,25" group="n56_i88r">
<Button title="兑换星魂"/> <Button title="兑换星魂"/>
</component> </component>
<component id="n55_i88r" name="comBoxGetStarSoulPosType" src="tc2rtm7" fileName="ComboBox.xml" xy="310,549" size="90,24" group="n56_i88r">
<ComboBox visibleItemCount="10" autoClearItems="true"/>
</component>
<group id="n56_i88r" name="n56" xy="214,549" size="186,55" advanced="true">
<gearDisplay controller="attribute" pages="0"/>
</group>
</displayList> </displayList>
<transition name="Effect"/> <transition name="Effect"/>
</component> </component>

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@ -1,4 +1,4 @@
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@ -189,22 +189,24 @@ namespace ET
Log.Error($"type={type} difficulty={difficulty}"); Log.Error($"type={type} difficulty={difficulty}");
return null; return null;
} }
if (difficulty == 0) if (difficulty == 0)
{ {
Log.Error($"type={type} difficulty={difficulty}"); Log.Error($"type={type} difficulty={difficulty}");
return null; return null;
} }
var list= StarSoulTypeConfigCategory.Instance.idDic[type]; var list = StarSoulTypeConfigCategory.Instance.idDic[type];
if (list.Count != 0) if (list.Count != 0)
{ {
int id = list.RandomArray(); int id = list.RandomArray();
return GenerateStarSoulItem(id, (Quality)difficulty); return GenerateStarSoulItem(id, (Quality) difficulty);
} }
return null; return null;
} }
public static StarSoulItem GenerateStarSoulItem(int typeId,Quality starQuality = Quality.Common)
public static StarSoulItem GenerateStarSoulItem(EquipType equipType, int typeId, Quality starQuality = Quality.Common)
{ {
StarSoulItem item = new(); StarSoulItem item = new();
item.typeId = typeId; item.typeId = typeId;
@ -221,7 +223,7 @@ namespace ET
Quality quality = (Quality) qualityInt; Quality quality = (Quality) qualityInt;
item.quality = quality; item.quality = quality;
item.Id = Game.IdGenerater.GenerateId(); item.Id = Game.IdGenerater.GenerateId();
item.posType = (EquipType) RandomHelper.RandomNumber(0, 12); item.posType = equipType;
long mainId = GenerateMain(item.posType, quality); long mainId = GenerateMain(item.posType, quality);
if (mainId == -1) return null; if (mainId == -1) return null;
item.mainId = (int) mainId; item.mainId = (int) mainId;
@ -229,7 +231,7 @@ namespace ET
return item; return item;
static long GenerateMain(EquipType type,Quality qualityInt) static long GenerateMain(EquipType type, Quality qualityInt)
{ {
StarSoulEquipAttributeTypeConfig starSoulEquipAttributeTypeConfig = StarSoulEquipAttributeTypeConfig starSoulEquipAttributeTypeConfig =
StarSoulEquipAttributeTypeConfigCategory.Instance.Get((long) type); StarSoulEquipAttributeTypeConfigCategory.Instance.Get((long) type);
@ -239,6 +241,7 @@ namespace ET
{ {
weightList.List.Add(attributeType.Prob); weightList.List.Add(attributeType.Prob);
} }
int mainIndex = RandomHelper.RandomByWeight(weightList.List); int mainIndex = RandomHelper.RandomByWeight(weightList.List);
if (mainIndex == -1) if (mainIndex == -1)
{ {
@ -247,7 +250,7 @@ namespace ET
} }
byte key = starSoulEquipAttributeTypeConfig.AttributeTypeArr[mainIndex].Key; byte key = starSoulEquipAttributeTypeConfig.AttributeTypeArr[mainIndex].Key;
long Id= StarSoulAttributeConfigCategory.Instance.GetMainValue(qualityInt, key); long Id = StarSoulAttributeConfigCategory.Instance.GetMainValue(qualityInt, key);
return Id; return Id;
} }
@ -264,6 +267,12 @@ namespace ET
} }
} }
public static StarSoulItem GenerateStarSoulItem(int typeId, Quality starQuality = Quality.Common)
{
EquipType equipType = (EquipType) RandomHelper.RandomNumber(0, 12);
return GenerateStarSoulItem(equipType, typeId, starQuality);
}
private static void AddStarSoulViceAttribute(StarSoulItem starSoulItem, List<KeyValuePair<AttributeType, long>> list, private static void AddStarSoulViceAttribute(StarSoulItem starSoulItem, List<KeyValuePair<AttributeType, long>> list,
ListComponent<long> listComponent, int index ListComponent<long> listComponent, int index
) )
@ -288,8 +297,9 @@ namespace ET
public static float GetRealMainValue(float oldValue, byte level) public static float GetRealMainValue(float oldValue, byte level)
{ {
return oldValue*MathF.Pow(mainAddCoe, level); return oldValue * MathF.Pow(mainAddCoe, level);
} }
private const float mainAddCoe = 1.1f; private const float mainAddCoe = 1.1f;
private const float reduceCoe = 0.8f; private const float reduceCoe = 0.8f;
private const float reduceCoe1 = 0.6f; private const float reduceCoe1 = 0.6f;
@ -329,7 +339,7 @@ namespace ET
/// <param name="attributeCount"></param> /// <param name="attributeCount"></param>
public static void UpgradeStarSoulItemVice(StarSoulItem item, int attributeCount) public static void UpgradeStarSoulItemVice(StarSoulItem item, int attributeCount)
{ {
int index = RandomHelper.RandomNumber(0,attributeCount); int index = RandomHelper.RandomNumber(0, attributeCount);
//强化第index个副属性 //强化第index个副属性
float add = item.addViceCount switch float add = item.addViceCount switch
{ {

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@ -495,8 +495,24 @@ namespace ET
return null; return null;
} }
/// <summary>
///
/// </summary>
/// <param name="self"></param>
/// <param name="configId">100101</param>
/// <returns></returns>
public static string GetStarSoulItemByFragment(this StarSoulBag self, int configId) public static string GetStarSoulItemByFragment(this StarSoulBag self, int configId)
{ {
EquipType equipType = 0;
if (configId > 9999)
{
equipType = (EquipType) (configId % 100);
configId /= 100;
}
else
{
equipType = (EquipType) RandomHelper.RandomNumber(0, 12);
}
const int itemId =20283; const int itemId =20283;
const int count = 30; const int count = 30;
if (BagHelper.GetName(itemId)!="星魂碎片") if (BagHelper.GetName(itemId)!="星魂碎片")
@ -515,7 +531,7 @@ namespace ET
return "系统错误!"; return "系统错误!";
} }
BagHelper.DeleteItem(self.Parent,itemId,count); BagHelper.DeleteItem(self.Parent,itemId,count);
StarSoulItem item= ItemHelper.GenerateStarSoulItem((int) soulTypeConfig.Id, Quality.Ulti); StarSoulItem item= ItemHelper.GenerateStarSoulItem(equipType,(int) soulTypeConfig.Id, Quality.Ulti);
self.Add(item); self.Add(item);
return null; return null;
} }

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@ -42,6 +42,7 @@ namespace ET
public FUI_ComboBox m_comBoxViceAttribute; public FUI_ComboBox m_comBoxViceAttribute;
public FUI_ComboBox m_comBoxGetStarSoul; public FUI_ComboBox m_comBoxGetStarSoul;
public FUI_ButtonOnlyText m_btnGetStarSoul; public FUI_ButtonOnlyText m_btnGetStarSoul;
public FUI_ComboBox m_comBoxGetStarSoulPosType;
public Transition m_Effect; public Transition m_Effect;
public const string URL = "ui://71ktouo7f0oatmn"; public const string URL = "ui://71ktouo7f0oatmn";
@ -134,6 +135,7 @@ namespace ET
m_comBoxViceAttribute = FUI_ComboBox.Create(domain,com.GetChildAt(21)); m_comBoxViceAttribute = FUI_ComboBox.Create(domain,com.GetChildAt(21));
m_comBoxGetStarSoul = FUI_ComboBox.Create(domain,com.GetChildAt(25)); m_comBoxGetStarSoul = FUI_ComboBox.Create(domain,com.GetChildAt(25));
m_btnGetStarSoul = FUI_ButtonOnlyText.Create(domain,com.GetChildAt(26)); m_btnGetStarSoul = FUI_ButtonOnlyText.Create(domain,com.GetChildAt(26));
m_comBoxGetStarSoulPosType = FUI_ComboBox.Create(domain,com.GetChildAt(27));
m_Effect = com.GetTransitionAt(0); m_Effect = com.GetTransitionAt(0);
} }
} }
@ -171,6 +173,8 @@ public override void Dispose()
m_comBoxGetStarSoul.Dispose(); m_comBoxGetStarSoul.Dispose();
m_comBoxGetStarSoul = null; m_comBoxGetStarSoul = null;
m_btnGetStarSoul = null; m_btnGetStarSoul = null;
m_comBoxGetStarSoulPosType.Dispose();
m_comBoxGetStarSoulPosType = null;
m_Effect = null; m_Effect = null;
} }
} }

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@ -41,9 +41,12 @@ namespace ET
private Quality sortQuality = Quality.Common; private Quality sortQuality = Quality.Common;
private EquipType equipType = EquipType.; private EquipType equipType = EquipType.;
private AttributeType mainAttribute = AttributeType.; private AttributeType mainAttribute = AttributeType.;
private AttributeType viceAttribute = AttributeType.; private AttributeType viceAttribute = AttributeType.;
//兑换 //兑换
private int selectStarSoulitemType = 0; private int selectStarSoulitemType = 0;
private EquipType selectGetStarSoulPosType = 0;
private List<long> list = new List<long>(); private List<long> list = new List<long>();
private LinkedList<StarSoulItem> tempList = new LinkedList<StarSoulItem>(); private LinkedList<StarSoulItem> tempList = new LinkedList<StarSoulItem>();
@ -186,19 +189,26 @@ namespace ET
{ {
this.ui.m_comBoxGetStarSoul.self.items[i] = starSoulTypeArr[i]?.Name; this.ui.m_comBoxGetStarSoul.self.items[i] = starSoulTypeArr[i]?.Name;
} }
this.ui.m_comBoxGetStarSoul.self.onChanged.Set(GetStarSoulChange); this.ui.m_comBoxGetStarSoul.self.onChanged.Set(GetStarSoulChange);
arr = Enum.GetNames(typeof (EquipType));
this.ui.m_comBoxGetStarSoulPosType.self.items = arr;
this.ui.m_comBoxGetStarSoulPosType.self.onChanged.Set(GetStarSoulPosTypeChange);
this.ui.m_btnGetStarSoul.self.onClick.Set(GetStarSoulItem); this.ui.m_btnGetStarSoul.self.onClick.Set(GetStarSoulItem);
} }
private void GetStarSoulItem() private void GetStarSoulItem()
{ {
StarSoulTypeConfig config = StarSoulTypeConfigCategory.Instance.GetByIndex(this.selectStarSoulitemType); StarSoulTypeConfig config = StarSoulTypeConfigCategory.Instance.GetByIndex(this.selectStarSoulitemType);
if (config == null) return ; if (config == null) return;
SessionComponentHelper.TipCall(this.zoneScene, "是否花费个30星魂碎片兑换1个选定类型的随机天工星魂", new C2M_GetStarSoulItem() { configId = (int) config.Id }, SessionComponentHelper.TipCall(this.zoneScene, "是否花费个30星魂碎片兑换1个选定类型的随机天工星魂",
(M2C_GetStarSoulItem ret) => new C2M_GetStarSoulItem() { configId = (int) config.Id * 100 + (int) this.selectGetStarSoulPosType },
{ (M2C_GetStarSoulItem ret) => { TipHelper.OpenUI("兑换成功"); });
TipHelper.OpenUI("兑换成功"); }
});
private void GetStarSoulPosTypeChange()
{
selectGetStarSoulPosType = (EquipType) this.ui.m_comBoxGetStarSoulPosType.self.selectedIndex;
} }
private void GetStarSoulChange() private void GetStarSoulChange()
@ -314,7 +324,7 @@ namespace ET
this.list.Add(item.Id); this.list.Add(item.Id);
} }
else if (CheckMainAttribute() && CheckViceAttribute()) else if (CheckMainAttribute() && CheckViceAttribute())
this.list.Add(item.Id); this.list.Add(item.Id);
} }
bool CheckMainAttribute() bool CheckMainAttribute()

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@ -11,130 +11,130 @@ EditorBuildSettings:
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