星魂兑换增加位置选择

develope
Cal 2021-06-01 18:20:11 +08:00
parent b86d5dfeba
commit 23129de7bc
47 changed files with 1994 additions and 1948 deletions

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<component size="594,640">
<controller name="quality" pages="0,1,1,2,2,3,3,4,4,5,5,6" selected="0"/>
<controller name="sortType" pages="0,0,1,1,2,2" selected="2">
<controller name="sortType" pages="0,0,1,1,2,2" selected="0">
<remark page="0" value="时间"/>
<remark page="1" value="套装"/>
<remark page="2" value="位置"/>
@ -69,7 +69,7 @@
<text id="n23_jxet" name="n23" xy="393,464" size="36,24" group="n24_jxet" fontSize="15" color="#ffcc33" autoSize="none" strokeColor="#000000" text="套装"/>
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<Button checked="true" controller="sortType" page="2"/>
<Button controller="sortType" page="2"/>
</component>
<text id="n26_jxet" name="n26" xy="455,464" size="36,24" group="n27_jxet" fontSize="15" color="#ffcc33" autoSize="none" strokeColor="#000000" text="位置"/>
<group id="n27_jxet" name="n27" xy="431,464" size="60,24"/>
@ -92,7 +92,7 @@
<Button title="天工" controller="quality" page="5"/>
</component>
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<Button controller="sortType" page="0"/>
<Button checked="true" controller="sortType" page="0"/>
</component>
<text id="n35_th4y" name="n35" xy="331,464" size="36,24" group="n36_th4y" fontSize="15" color="#ffcc33" autoSize="none" strokeColor="#000000" text="时间"/>
<group id="n36_th4y" name="n36" xy="307,464" size="60,24"/>
@ -158,12 +158,18 @@
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<gearDisplay controller="attribute" pages="1"/>
</group>
<component id="n53_cwlt" name="comBoxGetStarSoul" src="tc2rtm7" fileName="ComboBox.xml" xy="214,549" size="90,24">
<component id="n53_cwlt" name="comBoxGetStarSoul" src="tc2rtm7" fileName="ComboBox.xml" xy="214,549" size="90,24" group="n56_i88r">
<ComboBox visibleItemCount="10" autoClearItems="true"/>
</component>
<component id="n54_cwlt" name="btnGetStarSoul" src="y69ujo" fileName="ButtonOnlyText.xml" pkg="kqsmrpxl" xy="223,576" size="72,25">
<component id="n54_cwlt" name="btnGetStarSoul" src="y69ujo" fileName="ButtonOnlyText.xml" pkg="kqsmrpxl" xy="263,579" size="72,25" group="n56_i88r">
<Button title="兑换星魂"/>
</component>
<component id="n55_i88r" name="comBoxGetStarSoulPosType" src="tc2rtm7" fileName="ComboBox.xml" xy="310,549" size="90,24" group="n56_i88r">
<ComboBox visibleItemCount="10" autoClearItems="true"/>
</component>
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<gearDisplay controller="attribute" pages="0"/>
</group>
</displayList>
<transition name="Effect"/>
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@ -189,22 +189,24 @@ namespace ET
Log.Error($"type={type} difficulty={difficulty}");
return null;
}
if (difficulty == 0)
{
Log.Error($"type={type} difficulty={difficulty}");
return null;
}
var list= StarSoulTypeConfigCategory.Instance.idDic[type];
var list = StarSoulTypeConfigCategory.Instance.idDic[type];
if (list.Count != 0)
{
int id = list.RandomArray();
return GenerateStarSoulItem(id, (Quality)difficulty);
return GenerateStarSoulItem(id, (Quality) difficulty);
}
return null;
}
public static StarSoulItem GenerateStarSoulItem(int typeId,Quality starQuality = Quality.Common)
public static StarSoulItem GenerateStarSoulItem(EquipType equipType, int typeId, Quality starQuality = Quality.Common)
{
StarSoulItem item = new();
item.typeId = typeId;
@ -221,7 +223,7 @@ namespace ET
Quality quality = (Quality) qualityInt;
item.quality = quality;
item.Id = Game.IdGenerater.GenerateId();
item.posType = (EquipType) RandomHelper.RandomNumber(0, 12);
item.posType = equipType;
long mainId = GenerateMain(item.posType, quality);
if (mainId == -1) return null;
item.mainId = (int) mainId;
@ -229,7 +231,7 @@ namespace ET
return item;
static long GenerateMain(EquipType type,Quality qualityInt)
static long GenerateMain(EquipType type, Quality qualityInt)
{
StarSoulEquipAttributeTypeConfig starSoulEquipAttributeTypeConfig =
StarSoulEquipAttributeTypeConfigCategory.Instance.Get((long) type);
@ -239,6 +241,7 @@ namespace ET
{
weightList.List.Add(attributeType.Prob);
}
int mainIndex = RandomHelper.RandomByWeight(weightList.List);
if (mainIndex == -1)
{
@ -247,8 +250,8 @@ namespace ET
}
byte key = starSoulEquipAttributeTypeConfig.AttributeTypeArr[mainIndex].Key;
long Id= StarSoulAttributeConfigCategory.Instance.GetMainValue(qualityInt, key);
long Id = StarSoulAttributeConfigCategory.Instance.GetMainValue(qualityInt, key);
return Id;
}
@ -264,6 +267,12 @@ namespace ET
}
}
public static StarSoulItem GenerateStarSoulItem(int typeId, Quality starQuality = Quality.Common)
{
EquipType equipType = (EquipType) RandomHelper.RandomNumber(0, 12);
return GenerateStarSoulItem(equipType, typeId, starQuality);
}
private static void AddStarSoulViceAttribute(StarSoulItem starSoulItem, List<KeyValuePair<AttributeType, long>> list,
ListComponent<long> listComponent, int index
)
@ -288,8 +297,9 @@ namespace ET
public static float GetRealMainValue(float oldValue, byte level)
{
return oldValue*MathF.Pow(mainAddCoe, level);
return oldValue * MathF.Pow(mainAddCoe, level);
}
private const float mainAddCoe = 1.1f;
private const float reduceCoe = 0.8f;
private const float reduceCoe1 = 0.6f;
@ -329,7 +339,7 @@ namespace ET
/// <param name="attributeCount"></param>
public static void UpgradeStarSoulItemVice(StarSoulItem item, int attributeCount)
{
int index = RandomHelper.RandomNumber(0,attributeCount);
int index = RandomHelper.RandomNumber(0, attributeCount);
//强化第index个副属性
float add = item.addViceCount switch
{

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@ -495,8 +495,24 @@ namespace ET
return null;
}
/// <summary>
///
/// </summary>
/// <param name="self"></param>
/// <param name="configId">100101</param>
/// <returns></returns>
public static string GetStarSoulItemByFragment(this StarSoulBag self, int configId)
{
EquipType equipType = 0;
if (configId > 9999)
{
equipType = (EquipType) (configId % 100);
configId /= 100;
}
else
{
equipType = (EquipType) RandomHelper.RandomNumber(0, 12);
}
const int itemId =20283;
const int count = 30;
if (BagHelper.GetName(itemId)!="星魂碎片")
@ -515,7 +531,7 @@ namespace ET
return "系统错误!";
}
BagHelper.DeleteItem(self.Parent,itemId,count);
StarSoulItem item= ItemHelper.GenerateStarSoulItem((int) soulTypeConfig.Id, Quality.Ulti);
StarSoulItem item= ItemHelper.GenerateStarSoulItem(equipType,(int) soulTypeConfig.Id, Quality.Ulti);
self.Add(item);
return null;
}

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@ -42,6 +42,7 @@ namespace ET
public FUI_ComboBox m_comBoxViceAttribute;
public FUI_ComboBox m_comBoxGetStarSoul;
public FUI_ButtonOnlyText m_btnGetStarSoul;
public FUI_ComboBox m_comBoxGetStarSoulPosType;
public Transition m_Effect;
public const string URL = "ui://71ktouo7f0oatmn";
@ -134,6 +135,7 @@ namespace ET
m_comBoxViceAttribute = FUI_ComboBox.Create(domain,com.GetChildAt(21));
m_comBoxGetStarSoul = FUI_ComboBox.Create(domain,com.GetChildAt(25));
m_btnGetStarSoul = FUI_ButtonOnlyText.Create(domain,com.GetChildAt(26));
m_comBoxGetStarSoulPosType = FUI_ComboBox.Create(domain,com.GetChildAt(27));
m_Effect = com.GetTransitionAt(0);
}
}
@ -171,6 +173,8 @@ public override void Dispose()
m_comBoxGetStarSoul.Dispose();
m_comBoxGetStarSoul = null;
m_btnGetStarSoul = null;
m_comBoxGetStarSoulPosType.Dispose();
m_comBoxGetStarSoulPosType = null;
m_Effect = null;
}
}

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@ -41,9 +41,12 @@ namespace ET
private Quality sortQuality = Quality.Common;
private EquipType equipType = EquipType.;
private AttributeType mainAttribute = AttributeType.;
private AttributeType viceAttribute = AttributeType.;
//兑换
private int selectStarSoulitemType = 0;
private EquipType selectGetStarSoulPosType = 0;
private List<long> list = new List<long>();
private LinkedList<StarSoulItem> tempList = new LinkedList<StarSoulItem>();
@ -186,19 +189,26 @@ namespace ET
{
this.ui.m_comBoxGetStarSoul.self.items[i] = starSoulTypeArr[i]?.Name;
}
this.ui.m_comBoxGetStarSoul.self.onChanged.Set(GetStarSoulChange);
arr = Enum.GetNames(typeof (EquipType));
this.ui.m_comBoxGetStarSoulPosType.self.items = arr;
this.ui.m_comBoxGetStarSoulPosType.self.onChanged.Set(GetStarSoulPosTypeChange);
this.ui.m_btnGetStarSoul.self.onClick.Set(GetStarSoulItem);
}
private void GetStarSoulItem()
{
StarSoulTypeConfig config = StarSoulTypeConfigCategory.Instance.GetByIndex(this.selectStarSoulitemType);
if (config == null) return ;
SessionComponentHelper.TipCall(this.zoneScene, "是否花费个30星魂碎片兑换1个选定类型的随机天工星魂", new C2M_GetStarSoulItem() { configId = (int) config.Id },
(M2C_GetStarSoulItem ret) =>
{
TipHelper.OpenUI("兑换成功");
});
if (config == null) return;
SessionComponentHelper.TipCall(this.zoneScene, "是否花费个30星魂碎片兑换1个选定类型的随机天工星魂",
new C2M_GetStarSoulItem() { configId = (int) config.Id * 100 + (int) this.selectGetStarSoulPosType },
(M2C_GetStarSoulItem ret) => { TipHelper.OpenUI("兑换成功"); });
}
private void GetStarSoulPosTypeChange()
{
selectGetStarSoulPosType = (EquipType) this.ui.m_comBoxGetStarSoulPosType.self.selectedIndex;
}
private void GetStarSoulChange()
@ -208,7 +218,7 @@ namespace ET
private void MainAttibuteChange()
{
this.mainAttribute = EnumHelper.GetByIndex<AttributeType>(this.ui.m_comBoxMainAttibute.self.selectedIndex);
this.mainAttribute = EnumHelper.GetByIndex<AttributeType>(this.ui.m_comBoxMainAttibute.self.selectedIndex);
ReFresh();
}
@ -314,7 +324,7 @@ namespace ET
this.list.Add(item.Id);
}
else if (CheckMainAttribute() && CheckViceAttribute())
this.list.Add(item.Id);
this.list.Add(item.Id);
}
bool CheckMainAttribute()

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