CTT/Unity/Assets/Model/Core/Helper/IdGenerater.cs

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2021-04-08 20:09:59 +08:00
using System;
using System.Runtime.InteropServices;
namespace ET
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct IdStruct
{
public uint Time; // 30bit
public int Process; // 18bit
public ushort Value; // 16bit
public long ToLong()
{
ulong result = 0;
result |= this.Value;
result |= (ulong) this.Process << 16;
result |= (ulong) this.Time << 34;
return (long) result;
}
public IdStruct(uint time, int process, ushort value)
{
this.Process = process;
this.Time = time;
this.Value = value;
}
public IdStruct(long id)
{
ulong result = (ulong) id;
this.Value = (ushort) (result & ushort.MaxValue);
result >>= 16;
this.Process = (int) (result & IdGenerater.Mask18bit);
result >>= 18;
this.Time = (uint) result;
}
public override string ToString()
{
return $"process: {this.Process}, time: {this.Time}, value: {this.Value}";
}
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct InstanceIdStruct
{
public uint Time; // 当年开始的tick 28bit
public int Process; // 18bit
public uint Value; // 18bit
public long ToLong()
{
ulong result = 0;
result |= this.Value;
result |= (ulong)this.Process << 18;
result |= (ulong) this.Time << 36;
return (long) result;
}
public InstanceIdStruct(long id)
{
ulong result = (ulong) id;
this.Value = (uint)(result & IdGenerater.Mask18bit);
result >>= 18;
this.Process = (int)(result & IdGenerater.Mask18bit);
result >>= 18;
this.Time = (uint)result;
}
public InstanceIdStruct(uint time, int process, uint value)
{
this.Time = time;
this.Process = process;
this.Value = value;
}
// 给SceneId使用
public InstanceIdStruct(int process, uint value)
{
this.Time = 0;
this.Process = process;
this.Value = value;
}
public override string ToString()
{
return $"process: {this.Process}, value: {this.Value} time: {this.Time}";
}
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct UnitIdStruct
{
public uint Time; // 30bit 34年
public ushort Zone; // 10bit 1024个区
public byte ProcessMode; // 8bit Process % 256 一个区最多256个进程
public ushort Value; // 16bit 每秒每个进程最大16K个Unit
public long ToLong()
{
ulong result = 0;
result |= 1ul << 63; // 最高位变成1暂时让它跟普通id区分一下正式版删除
result |= this.Value;
result |= (uint)this.ProcessMode << 16;
result |= (ulong) this.Zone << 24;
result |= (ulong) this.Time << 34;
return (long) result;
}
public UnitIdStruct(int zone, int process, uint time, ushort value)
{
this.Time = time;
this.ProcessMode = (byte)(process % 256);
this.Value = value;
this.Zone = (ushort)zone;
}
public override string ToString()
{
return $"ProcessMode: {this.ProcessMode}, value: {this.Value} time: {this.Time}";
}
public static int GetUnitZone(long unitId)
{
int v = (int) ((unitId >> 24) & 0x03ff); // 取出10bit
return v;
}
}
public class IdGenerater: IDisposable
{
public const int Mask18bit = 0x03ffff;
public static IdGenerater Instance = new IdGenerater();
public const int MaxZone = 1024;
private long epoch2020;
private ushort value;
private uint lastIdTime;
private ushort idThisSecCount;
private long instanceIdEpoch;
private uint instanceIdValue;
private uint lastInstanceIdTime;
private uint instanceIdThisSecCount;
private ushort unitIdValue;
private uint lastUnitIdTime;
private ushort unitIdThisSecCount;
public IdGenerater()
{
long epoch1970 = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc).Ticks / 10000;
this.epoch2020 = new DateTime(2020, 1, 1, 0, 0, 0, DateTimeKind.Utc).Ticks / 10000 - epoch1970;
this.instanceIdEpoch = new DateTime(DateTime.Now.Year, 1, 1, 0, 0, 0, DateTimeKind.Utc).Ticks / 10000 - epoch1970;
}
public void Dispose()
{
this.epoch2020 = 0;
this.instanceIdEpoch = 0;
this.value = 0;
}
private uint TimeSince2020()
{
return (uint)((Game.TimeInfo.FrameTime - this.epoch2020) / 1000);
}
private uint TimeSinceThisYear()
{
return (uint)((Game.TimeInfo.FrameTime - this.instanceIdEpoch) / 1000);
}
public long GenerateInstanceId()
{
uint time = TimeSinceThisYear();
if (time == this.lastInstanceIdTime)
{
++this.instanceIdThisSecCount;
}
else
{
this.lastInstanceIdTime = time;
this.instanceIdThisSecCount = 1;
}
if (this.instanceIdThisSecCount > IdGenerater.Mask18bit - 1)
{
Log.Error($"instanceid count per sec overflow: {this.instanceIdThisSecCount}");
}
if (++this.instanceIdValue > IdGenerater.Mask18bit - 1) // 18bit
{
this.instanceIdValue = 0;
}
InstanceIdStruct instanceIdStruct = new InstanceIdStruct(time, Game.Options.Process, this.instanceIdValue);
return instanceIdStruct.ToLong();
}
public long GenerateId()
{
uint time = TimeSince2020();
if (time == lastIdTime)
{
++this.idThisSecCount;
}
else
{
this.lastIdTime = time;
this.idThisSecCount = 1;
}
if (this.idThisSecCount == ushort.MaxValue)
{
Log.Error($"id count per sec overflow: {this.idThisSecCount}");
}
if (++value > ushort.MaxValue - 1)
{
this.value = 0;
}
IdStruct idStruct = new IdStruct(time, Game.Options.Process, value);
return idStruct.ToLong();
}
public long GenerateUnitId(int zone)
{
if (zone > MaxZone)
{
throw new Exception($"zone > MaxZone: {zone}");
}
uint time = TimeSince2020();
if (time == this.lastUnitIdTime)
{
++this.unitIdThisSecCount;
}
else
{
this.lastUnitIdTime = time;
this.unitIdThisSecCount = 1;
}
if (this.unitIdThisSecCount == ushort.MaxValue)
{
Log.Error($"unitid count per sec overflow: {this.unitIdThisSecCount}");
}
if (++this.unitIdValue > ushort.MaxValue - 1)
{
this.unitIdValue = 0;
}
UnitIdStruct unitIdStruct = new UnitIdStruct(zone, Game.Options.Process, time, this.unitIdValue);
return unitIdStruct.ToLong();
}
}
}