38 lines
1.6 KiB
C#
38 lines
1.6 KiB
C#
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//
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// Settings.cs
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//
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// Author:
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// fjy <jiyuan.feng@live.com>
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//
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// Copyright (c) 2020 fjy
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using UnityEngine;
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namespace libx
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{
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public class Settings : ScriptableObject
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{
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[Tooltip("是否在编辑器下开启加载AssetBundle的模式,开启后需要先打AssetBundle")]
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public bool runtimeMode;
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[Tooltip("是否开启本地服务器器,可以用来做版本更新测试")] public bool localServer;
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[Tooltip("是否复制资源到StreamingAssets")] public bool copyToStreamingAssets;
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}
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}
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